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  1. #51
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Taranok View Post
    EW comes in, the devs made the 'difficult' decision of making a semi-permanent passive actually just always active in AF/UI, and more importantly, added Paradox. A button you always wanted to press because it did more raw DPS than fire 4. At this point, paradox was doing the job of the timers, but the timers were still there.
    Paradox and the timers served different functions. While Paradox did help in breaking up Fire IV spam, by itself it doesn't contribute to the rotation structure of decision making. We can see that now where it gets cast whenever in the rotation and is sometimes skipped without the timer putting some additional constraints on the rotation.

    For most skilled BLM players, the timers were a nuisance at best, and a major source of anxiety at worst. Good riddance to bad rubbish, may the timers rot in hell.
    I don't see how they would be a nuisance. They were the class and without them you're pressing a handful of buttons without much consideration. The timers were a good thing when you look at how FF14's gameplay works. Removing them just sabotages BLM.
    (6)

  2. #52
    Player
    Aysin's Avatar
    Join Date
    Nov 2014
    Posts
    61
    Character
    Kary Carmine
    World
    Ravana
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Combos do stay indefinitely now. If you hit the wrong button, you can still continue the combo without getting the potency increase. It doesn't change your rotation going forward from the mistake. Do you even play melee? Or when you mess up a combo, do you really start it over from the beginning instead of just continuing? Even the most basic guides will tell you to just continue the rotation, it's a dps loss to miss combo, but it's an even further dps loss to try to correct it.
    1. Your combos are on a timer, 30 seconds, just because it's long does not mean it's indefinite. I was being sarcastic about these points for a reason.

    2. Your combo breaking can ruin your rotation. No it is not always again to continue with the combo and sometimes it is outright not possible. Here are some examples: DRG not actually getting chaotic thrust because of broken combo, you don't get the DoT, you don't get the extension of the combo, you lose Drakesbane. Reaper on the other hand can continue the shroud combo at a slight potency loss. GNB if you break Gnashing fang combo, or Reign of beasts combo, you lose these combos outright cannot continue at all and a ton of potency goes out the window.

    I cannot believe you confidently sat there and made those points that are just blatantly incorrect and asked me if I even played melee to begin with. I think it's time to discard your opinions.
    (10)

  3. #53
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,024
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Combos do stay indefinitely now. If you hit the wrong button, you can still continue the combo without getting the potency increase. It doesn't change your rotation going forward from the mistake. Do you even play melee? Or when you mess up a combo, do you really start it over from the beginning instead of just continuing? Even the most basic guides will tell you to just continue the rotation, it's a dps loss to miss combo, but it's an even further dps loss to try to correct it.
    Are you seriously telling us that if you break and miss step 2 of a basic combo, you're going to press 3 just after instead of going back to 1? For example on RPR, you're going to press 3 (280p and no resource generation) instead of going back to 1 (420p) and start over with the correct buttons?
    (6)

  4. #54
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    hmm guess the youtuber guides were wrong but that makes sense. melee wouldn't work without combos though, and BLM already has enough of that with AF3, UI3, and mana management. The timers are redundant and it's for the best that they were removed.
    (0)

  5. #55
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,024
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Aren't you confusing this with saying that you should continue a melee combo even if you miss a positional (which wasn't the case before Stormblood because missing positionals would break combos)?
    (3)

  6. #56
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Valence View Post
    Aren't you confusing this with saying that you should continue a melee combo even if you miss a positional (which wasn't the case before Stormblood because missing positionals would break combos)?
    nah there are guides that say you should just continue the combo lol, either way it's not really something I think about because hitting combos is the most intuitive thing and really hard to mess up.
    (0)

  7. #57
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    Aren't you confusing this with saying that you should continue a melee combo even if you miss a positional (which wasn't the case before Stormblood because missing positionals would break combos)?
    Pretty sure the confusion stems from whether you should reset a combo path when you started the wrong one or finish it.
    (0)

  8. #58
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    17
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Good thing to pounce on though, you really showed me for not having much experience with being wrong in my rotation.
    It is a good thing to pounce on, indeed. For someone throwing a hugely condescending sentence like "Do you even play melee ?" only to then immediately say something blatantly wrong and displaying your lack of basic knowledge about melee is kinda hilarious.
    (11)

  9. #59
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Yeonhee View Post
    It is a good thing to pounce on, indeed. For someone throwing a hugely condescending sentence like "Do you even play melee ?" only to then immediately say something blatantly wrong and displaying your lack of basic knowledge about melee is kinda hilarious.
    Basic knowledge about failing rotations, sure.
    (0)

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