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  1. #12
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Asari5 View Post
    to me the whole thing sounds like 'we dont know how fights turn out in the future, so lets change blm as a precaution'
    I'd actually say it's closer to: "We don't know how to design fights to be challenging, but we boxed ourselves into a corner that we do or don't realize we're in, are incapable of fixing the actual problem that is encounter design, and have had to homogenize all tanks to tank the same way, all healers to heal the same way, and all casters to play like ranged phys because the only way to make things more challenging is to ramp up the speed and movement required."

    There used to be a time where caster gameplay was about planning and prepositioning, doing greedcasts with sometimes pixel perfect precision. Now it's just awful DDR where the netcode makes it worse. Hell, for the people who loved multitasking, rphys was much more diverse in multitasking options and could make even relatively sedate fights decently multitask heavy.

    If this is how the devs want the game to move forward, they're going to first edge out every single person who can't handle multitask mechanics. Given enough time, all cast bars will be removed, and even more after that will be just 1 button jobs while doing ultimate DDR in casual content.

    At the end of the day the problem is simple. Instead of designing encounters to fit the classes, they're changing classes to fit the encounters. Instead of choosing a class to interface with an encounter in a unique way, everyone is being given the same experience, and it's very much a love it or leave it as the wrecking ball of encounter design demolishes class design.
    (2)
    Last edited by Taranok; 04-04-2025 at 12:07 PM.