Quote Originally Posted by Carighan View Post
Yeah, hence me saying that it's a well-done modification in that it keeps the entire "feel" of playing the job. Sure, slidecasting is now easier to pull off, and you got more frequent windows. And the big thing - I guess what they were going for - is that with Enochian gone, you are free to place Paradox/Xeno/Thunder for movement optimization if needed. Works well enough.
It doesn't feel too different to play, but the changes they made don't really make sense as attempts to increase the job's mobility, because, well, they barely have. Being able to Paradox earlier or later in your cycle slightly increases your flexibility of when to move but it doesn't let you move more.

Except... it also doesn't actually increase your flexibility, just slightly mitigates your damage loss, because you could always throw an instant spell at the very start or very end of your astral cycle thanks to Paradox's guaranteed Firestarter proc.