I keep saying it is not the only issue, but IS an issue that NEEDS to be fixed.But cutting down tanks self healing doesn't make tanks more fun nor does it really improve healers, Both are so fundamentally flawed designs that we're gonna have to do a little more then just "reduce tank sustain". Though I've said in previous posts that I would reduce current tank sustain because it is too high, warrior being the biggest example but other tanks can also use some sustain adjustments.
I don't want to come across like I want tanks to be OP because I really do not think they're fun and healers are not fun either I think current tank design negatively effects healers but isn't even close to all the issues healer has, I don't really know why it has to be a "tank vs healer" argument both suffer from this current design and both need major reworks not just "reduce/remove sustain".
And the fix to this particular issue is literally cutting down or just removing sustain abilities from tanks.
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