The thing is though, that removing sustain from tanks WOULD fix the problem of tanks having too much sustain.Here's the thing enmity is literally managed by one button that has no effort it's almost parallel to how healers basically don't heal but if not more so.
While I don't think tanks should replace healers tanks helping healers do their jobs effectively isn't a bad thing, that being said the way its currently handled is just horrid for both tanks and healers I think the system needs a massive overhaul rather then just removing sustain or mitigation it's really not a simple task of fixing this mess of a trinity system.
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