

Well I agree that Healers aren't healers because theirs nothing to heal, though what would be fun is actual decision making on healers the problem is both tanks and healers have overbloated kits which lead to things like GCD heals vs Damage GCDs not a choice because you can do both, I also fully agree that theirs a line with how much healing tanks can have I've said many times bloodwhetting is a awful cooldown that invalidates healers, warrior also just has a ridiculous amount of sustain beyond that, other tanks are partly guilty of this PLD/GNB but in their case we can effectively nerf mitigation value and sustain value without taking stuff from it's kit, while warrior's defensives/self healing need drastic changes. (I'd argue DRK's in a good spot for self healing).
Tanks being mitigation bots instead of more support oriented is the whole reason why you never heal tanks not because of tank sustain alone, both play a part in making tanks feel more strong I would reduce both and add for tanks to do more then just hold aggro, press your massive mitigation cooldown and healing buttons, I would honestly say current tank design is just miserable and dull for any tank player.
Here's the thing enmity is literally managed by one button that has no effort it's almost parallel to how healers basically don't heal but if not more so.
While I don't think tanks should replace healers tanks helping healers do their jobs effectively isn't a bad thing, that being said the way its currently handled is just horrid for both tanks and healers I think the system needs a massive overhaul rather then just removing sustain or mitigation it's really not a simple task of fixing this mess of a trinity system.
The thing is though, that removing sustain from tanks WOULD fix the problem of tanks having too much sustain.Here's the thing enmity is literally managed by one button that has no effort it's almost parallel to how healers basically don't heal but if not more so.
While I don't think tanks should replace healers tanks helping healers do their jobs effectively isn't a bad thing, that being said the way its currently handled is just horrid for both tanks and healers I think the system needs a massive overhaul rather then just removing sustain or mitigation it's really not a simple task of fixing this mess of a trinity system.


So we shouldn't actually try to fix the core fundamental issues and just remove sustain so you still never actually heal much because the outgoing damage is still too low?
You do realise just removing sustain (other then making tanks more miserable then they already are to play) will just lead to a Band-Aid fix where healers maybe more needed for ultimate's but wouldn't entirely be anymore fun, it's a really low bar for me to just advocate for removing tank sustain and ignoring the problem.
Maybe you'd be content with healers going from never needing to heal, to placing one ogcd heal on the tank extra, personally I want better for both tanks and healers.
I know it's not the only issue, but it IS an issue that should be fixed. And the fix is literally as simple as cutting down the sustain on the tanks.So we shouldn't actually try to fix the core fundamental issues and just remove sustain so you still never actually heal much because the outgoing damage is still too low?
You do realise just removing sustain (other then making tanks more miserable then they already are to play) will just lead to a Band-Aid fix where healers maybe more needed for ultimate's but wouldn't entirely be anymore fun, it's a really low bar for me to just advocate for removing tank sustain and ignoring the problem.
Maybe you'd be content with healers going from never needing to heal, to placing one ogcd heal on the tank extra, personally I want better for both tanks and healers.


No and yes.
We should cut down sustain on tanks, but theirs actually more to it then just that, I've said on the post above tanks like warrior need a overhaul in defensive/healing kit, PLD/GNB need to be tuned down, but we don't just remove sustain from tanks and call it a day "healers are fixed"
I will not be happy until both roles have a actual place and have actual decision making, Tanks and Healers both should be treated as support roles and should serve the party in ways that boost the survivability without invalidating one another.
What I don't want is them to up the tanks mitigation value more and just make them boring mitigation bots when we have ZERO enmity management. That is not why I play tank I play tank as a fantasy of "protector of the team".
Mitigation is a large reason why tanks are too strong, fight designs low output is and sustain way too strong, all three need to be tuned with healer kits in mind.
If you cut down the tanks ability to heal, mit becomes more important. And with less healing on the tanks, the overall damage stacks up more as you're no longer mitigating it with self-heals.No and yes.
We should cut down sustain on tanks, but theirs actually more to it then just that, I've said on the post above tanks like warrior need a overhaul in defensive/healing kit, PLD/GNB need to be tuned down, but we don't just remove sustain from tanks and call it a day "healers are fixed"
I will not be happy until both roles have a actual place and have actual decision making, Tanks and Healers both should be treated as support roles and should serve the party in ways that boost the survivability without invalidating one another.
What I don't want is them to up the tanks mitigation value more and just make them boring mitigation bots when we have ZERO enmity management. That is not why I play tank I play tank as a fantasy of "protector of the team".
Mitigation is a large reason why tanks are too strong, fight designs low output is and sustain way too strong, all three need to be tuned with healer kits in mind.




Damage needs to be increased across the board but building increased damage on the jenga tower that is current tank sustain is not the right way to go about itSo we shouldn't actually try to fix the core fundamental issues and just remove sustain so you still never actually heal much because the outgoing damage is still too low?
You do realise just removing sustain (other then making tanks more miserable then they already are to play) will just lead to a Band-Aid fix where healers maybe more needed for ultimate's but wouldn't entirely be anymore fun, it's a really low bar for me to just advocate for removing tank sustain and ignoring the problem.
Maybe you'd be content with healers going from never needing to heal, to placing one ogcd heal on the tank extra, personally I want better for both tanks and healers.
Tank sustain is so overpowered in casual content you basically cannot outscale it without completely overwhelming all but the best healers immediately. There is no functional middle ground where healers of most skill levels can keep up while damage is enough to challenge healers but also challenge tank sustain levels. It just doesn’t work
And I’m going to be a bit mean here but tank sustain is directly affecting the healer role I don’t care if nerfing tank sustain makes tanks feel worse. Tanks shouldn’t have it in the first place. It’s like if healers were better agro controllers than tanks and when tanks asked healers agro to be nerfed healers responded with “but controlling agro feels good don’t ruin my class” even though that feel good action is way way way outside of the classes design paradigm
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
So you would have the Shb Dark Knight back but for all tanks this time? Idk, but healers minus Whm used to frown and complain about Shb Dark Knight because it had zero to no sustain especially with the old Living Dead, so now you want that back so we can complain even more? This is not a fix.
I would rather have that than the current state of an unbalanced mess we have.So you would have the Shb Dark Knight back but for all tanks this time? Idk, but healers minus Whm used to frown and complain about Shb Dark Knight because it had zero to no sustain especially with the old Living Dead, so now you want that back so we can complain even more? This is not a fix.
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