Quote Originally Posted by YukioKobayashi View Post
Im really not sure what tankbuster you are talking about that hits so hard it would immediately kill you the moment you dont have the 10% from Stem the Flow.
Even Wave Canon hits "only" for like 75k with 2Min, Your Jobs 90s , Physranged Mit, Tank Partymit , Succor , Expedient and Healer ST. The 10% would reduce what.. 15k at most? The old Warrior MaxHP trait would give you 27k more HP instead to a total of around 155k with your 90s, 137k without 90s.
But thats not really the point here. Taking away defensive options on any tank wouldnt fix the sustain and solo capability problem of tanks outside of savage and ultimates. The self sustain is the problem and needs to be nerfed on all tanks especially warrior.
Idk where you got those numbers from, but I highly suggest progging the ultimate and talk from your experience there, yes? Wave Cannon is a line stack which hits the first 2 targets in front for up to 200-250k unmitigated so 1 tank has to use invulnerability so healers can focus resources on only 1 tank and the party and here a kicker - roughly 40s before Wave Cannon 1 and 40s after Wave Cannon 2 both tanks will have to mit for Cosmo dive which is another heavy hit tankbuster. Yeah, 27k more hp from the old WAR trait would help tanking autos from the boss for they hit around 35-40k per auto but not much if any for the tankbusters. Healers and tanks resources are heavily used in P6 so idk how leaving a WAR with only rampart and vengeance as mits for they have very long cooldowns and take away its short cooldown's mitigation property and covering skill like nascent flash would ever make it viable and not a deadweight for that fight and i still haven't mentioned DSR and FRU yet. In FRU currently with all its kit WAR still needs help from co-tank and healers, now imagine with only 2 mits with long cooldowns and how that would do to WAR.