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  1. #1
    Player
    Servebotfrank's Avatar
    Join Date
    Nov 2024
    Posts
    10
    Character
    Lyonel Gamour
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    I'm not sure why people's first instinct is to gut Warrior's defensive cooldowns, that doesn't really solve the problem at all and will just make Warrior border on unviable in Savage content if they have to be babied by healers the entire time. Bloodwhetting is really good in dungeons, but once you go past that into actual high end content then it's about on par with the other short CDs and kinda gets outshined by TBN. I'm not sure why Warrior is getting the hate here when literally any of the other tanks can do this, even Dark Knight is extremely capable of doing this.

    Honestly if you just don't want selfish tanks wasting time by not walling when most of the party dies early on, either implement enrages or throw mechanics that a tank just simply can't survive on their own. Or you could just have the boss's auto hit hard enough that the tank needs mit and healers to live. There's only a handful of bosses normal mode content that really hit that hard, Diabolos Hollow is the one I usually think of.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,916
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Servebotfrank View Post
    I'm not sure why people's first instinct is to gut Warrior's defensive cooldowns, that doesn't really solve the problem at all and will just make Warrior border on unviable in Savage content if they have to be babied by healers the entire time. Bloodwhetting is really good in dungeons, but once you go past that into actual high end content then it's about on par with the other short CDs and kinda gets outshined by TBN. I'm not sure why Warrior is getting the hate here when literally any of the other tanks can do this, even Dark Knight is extremely capable of doing this.

    Honestly if you just don't want selfish tanks wasting time by not walling when most of the party dies early on, either implement enrages or throw mechanics that a tank just simply can't survive on their own. Or you could just have the boss's auto hit hard enough that the tank needs mit and healers to live. There's only a handful of bosses normal mode content that really hit that hard, Diabolos Hollow is the one I usually think of.
    Bloodwhetting gets uniquely hated on because WAR’s cracked sustain in casual content is the basis of why they added so much sustain to ALL the tanks they don’t need

    It’s not a matter of removing BW, it’s a matter of none of the tanks need the amount of healing their short CD’s have, nerf BW’s healing and buff its mitigation for savage tanksbusters, HS and HOC just don’t need healing. PLD’s rotational healing is anti healer bloat, equilibrium and shake are excessively strong and now even abyssal drain is basically a benediction in AOE

    All tank healing needs to be severely pruned down. A tanks health shouldn’t be sustained entirely from their own healing AND have the ability to sustain others as well
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,359
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Servebotfrank View Post
    I'm not sure why people's first instinct is to gut Warrior's defensive cooldowns, that doesn't really solve the problem at all and will just make Warrior border on unviable in Savage content if they have to be babied by healers the entire time. Bloodwhetting is really good in dungeons, but once you go past that into actual high end content then it's about on par with the other short CDs and kinda gets outshined by TBN. I'm not sure why Warrior is getting the hate here when literally any of the other tanks can do this, even Dark Knight is extremely capable of doing this.

    Honestly if you just don't want selfish tanks wasting time by not walling when most of the party dies early on, either implement enrages or throw mechanics that a tank just simply can't survive on their own. Or you could just have the boss's auto hit hard enough that the tank needs mit and healers to live. There's only a handful of bosses normal mode content that really hit that hard, Diabolos Hollow is the one I usually think of.
    Because I highly doubt cutting their damage reduction and replacing it with more max HP and more healing received like they used to have would drastically hurt their ability to survive attacks.


    But other tanks do need their healing gutted, I just think they could let WAR still be what it's been in the past.
    (2)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,071
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Servebotfrank View Post
    I'm not sure why people's first instinct is to gut Warrior's defensive cooldowns, that doesn't really solve the problem at all and will just make Warrior border on unviable in Savage content if they have to be babied by healers the entire time. Bloodwhetting is really good in dungeons, but once you go past that into actual high end content then it's about on par with the other short CDs and kinda gets outshined by TBN. I'm not sure why Warrior is getting the hate here when literally any of the other tanks can do this, even Dark Knight is extremely capable of doing this.

    Honestly if you just don't want selfish tanks wasting time by not walling when most of the party dies early on, either implement enrages or throw mechanics that a tank just simply can't survive on their own. Or you could just have the boss's auto hit hard enough that the tank needs mit and healers to live. There's only a handful of bosses normal mode content that really hit that hard, Diabolos Hollow is the one I usually think of.
    Problem is skills like bloodwhetting only feels good for the warrior, It doesn't feel good for the healers. While I have no issue with some self healing, when it replaces a main function of a role even in dungeon content I do not think it's a good design

    If there was a healer that could force aggro on itself and mitigate more damage then the tank, it may feel fun for that healer but it also completely invalidates tanks.

    Warrior also has literally self healing tied to every single defensive cooldown, It would need to be reduced in order for healers to actually heal the warrior, other tanks are also not perfect Paladin has too much healing from magic attacks I think you need to reduce/remove that, GNB's aurora didn't need a buff and I think Dark knight is fine as it is now.
    (6)