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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Taranok View Post
    Skill issue or not, the devs also are just making content that's way too hard for the average player. I'm personally getting sick and tired of dungeons with mechanics that would feel right at home in extreme trials, with similar levels of punishment for failure. It's getting extremely annoying. And given what I've seen from both 7.1 and 7.2, the devs want to turn this game into something it just flat wasn't endwalker started this slow slide towards insanity on mechanics design.
    No offense, but this is simply wrong. Nothing Dawntrail's dungeons offer are even remotely close to Extreme levels. They're little more than a pay attention check. Which is a upgrade from "do you have a pulse?" that we've seen in previous expansions. Perhaps the worst offender here is the Halloween mask boss, but that's more to do with how long the stun lasts and XIV's horrendous hit detection than the mechanic itself being difficult. The average player isn't struggling with these dungeons whatsoever. Maybe they die, but it's still manageable without much in the way of a hinderance. Frankly, I think that's a good thing. Even more casual content should have some measure of bite to it, albeit on a lower scale.

    Quote Originally Posted by Taranok View Post
    Disregarding my opinions on difficulty and encounter design, if you say, in chat, to please wipe, and the tanks continue the fight, then report them. It's considered griefing to keep a fight running if people ask for them to wipe.
    Unfortunately, it isn't. They aren't obligated to kill themselves because you or anyone else died and can no longer participate. Now if everyone is arguing for them to wipe, it gets a bit more debatable, but the GMs will always ere on the side of giving the benefit of doubt. After all, technically, neither tank in the OP's scenario are doing anything outside what their jobs allow. Are they jerks? Absolutely. But you can't force people to kill themselves or demand they do.

    Quote Originally Posted by RedLolly View Post
    Honestly I don't understand why tanks have so much self-sustain when the DPS jobs don't require anything close to that and are expected to still clear everything.

    Meanwhile, healers get by despite their crappy damage output because of those heals, tanks should be completing content by leveraging their high defense and enormous health pools.
    Because everything in this game is built on coddling the general playerbase and removing as many outright fail states as they can. Tanks having so much sustain means healers aren't required to focus on healing, which the devs seem to think is a very strenuous endeavour. It also means a healer messing up doesn't guarantee a wipe in any content outside the higher end.

    Basically, it's insurance that dungeons will rarely see full party wipes.
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    Last edited by ForteNightshade; 03-26-2025 at 02:44 PM.