Quote Originally Posted by TheInsomniac13 View Post
Jog feels like a second class solution to a problem that only exists because the Devs seem to insist on 20s Sprint timer... What ever this adds to the gameplay is lost on me.
It's simple, a lot of FFXIV combat revolves around positioning, being faster=easier mechanics, a huge part of why SCH's Expedience is absurdly powerful isn't because it is a good mitigation tool, though it also is that, but it is also a party wide Sprint whenever the SCH wills it, and it cannot be understated how powerful that is, that one party member that seem to struggle with a mechanic and just barely doesn't make it will be able to make it reliably now, even the 20 second Sprint makes absolute sense from a pure combat point of view because it adds a tiny bit of nuance for when to use Sprint in dungeons, and trying to use it *just before* you aggro a pack of enemies to get the most out of it, I want to make it clear this isn't much, it barely moves the needle, but it is above 0, and that's important, nor should it be given up, giving up on things little by little has led to a lot of frustration from the player base.

However they also shown that they can just replace skills with other skills based on location, Cosmic does exactly that, so why not do that instead, have one toggle-based Sprint for overworld areas, including cities, and one timer-based Sprint for instanced content, you can even keep Jog, Jog would have a real role for things like Alliance Raids, where there IS a significant amount of walking between combat clusters, so even that isn't a bad idea.

I agree that Peloton should be changed, but I don't know what that would be, Jog did take it out to back of a shed and killed it.