Why is Jog detrimental? It helps speed up travel time in sanctuaries/cities and it can be turned off by clicking the buff icon. Peloton isn't useless since it disappears once you enter combat and sprint will usually be on cooldown by the time you clear a mob pack. If anything it's a net positive in my opinion. It would be better to have sprint change to a toggleable version in cities but it's still an improvement.

Quote Originally Posted by Gyson View Post
I think the only thing I dislike about the jog function is that you have to use sprint to activate it. I think jogging speed should kick in on its own after 5(?) seconds of normal running and cease whenever we stop moving, and sprint should continue to be its own thing to temporarily burst your speed beyond that.
I would say Gyson has a good idea about it, just add a toggle in settings for it and it'll be golden.