Totally agree. It still catches me off guard healing but it's very fun.My opinion is that cruiserweight was still DDR but at least it was DDR that was made more interesting than either EW’s normals or light heavyweight
5’s dance design and the WOL’s interactions with the dancing did a lot to hide the fact the raid was functionally 10,000 ways to do half room cleaves. 6 played around with the PCT motif quite well as the landscapes were executed quite well and while there was few cryptic mechanics she did a good job hiding the size of her AOE’s which at least kept you on your feet. 7 and 8 were probably the best examples we’ve gotten in the post ShB era where “mechanic faster=better” was actually decently executed as both are god awfully boring fights conceptually made rather interesting by their speed and mechanical overlap
Basically I still don’t particularly like DDR design but this is the best execution of it they have probably ever done
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