
Originally Posted by
Carighan
It's really frustrating that people in FFXIV see simplicity as a bad thing, when they should see shallowness as that. The ideal class has extreme simplicity (say, 5-10 buttons!), but is deep in what it derives from that. For extreme examples of this design look to the various classes in many roguelikes or look to how your weapon(s) utterly change how you approach the game in something like Dead Cells, despite only need one controller-face of buttons to play. Depth is staggering, despite extreme simplicity of design. FFXIV is usually the opposite. Our classes are highly complex, with lots of buttons that all mostly do the same thing ("Deal X potency of damage"), some have years of additive individually tiny blips of mechanics piled on top (e.g. Enochian timer, Paradox proc, Thunder proc, Umbral Ice, etc etc), and yet achieve exactly 0 depth with that as all of this has a fully static solution.
Executing that solution well still feels great of course. Sure. Honing an individually mindless craft is still a commendable achievement. But from a game design perspective it's... not good.
Is new BLM any better in depth? Well, no. It's trivially more flexible, but not in a way that matters.
Is it any worse though? No, it removes some complexity that did nothing for the gameplay.
The frustration is understandable though in the context of equating complexity to depth. Sure. But I really think people need to introspect and figure out why they value complexity, something that is supposed to be a net-negative in gameplay design.