Quote Originally Posted by meie View Post
what you dislike is what so many other players liked about BLM. Being able to plan out different rotations and adapting to encounters. Personally I dont get anything from simpler classes that take no time to understand and execute.
And the odd weird BLM who has followed the class since ARR and knows that the devs never intended it to be flexible. But did intend it to be difficult to plan movement. I love movement planning. My favorite fights involved being a BLM and slidecasting near pixel perfect precision, or finding the one spot on the map I can safely stand to not need to move for the water blast in O6S, and be able to reliably and consistently stand there.

Hell, my strength as a player is fight knowledge and memorization, and I love learning the mechanics and preplanning them, moving very slowly over time to get to a spot with slidecasting.

Which is a big part why EW and DT has, in my opinion, some of the worst fight design the game has ever had. There is no planning, there is no prepositioning. There is only constant reaction to high-pace mechanics, forcing classes like BLM to lose the very thing that made it truly fun to begin with.