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  1. #1
    Player
    AristocraticCorgi's Avatar
    Join Date
    Jun 2016
    Posts
    131
    Character
    Karasu Suki
    World
    Louisoix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mawlzy View Post
    I will say the PvP community seems considerably happier/less pissed off than the player base as a whole, so I'll gladly thank the devs for that.
    pvp is literally what keeps me subbed these days so yes
    (1)

  2. #2
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    577
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Being able to mount while running makes the gamemode feel so much faster.
    (8)

  3. #3
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    It's as pathetic as ever because of the series rewards that attract players uninterested in PvP + lack of tutorial + rewards regardless of performance.

    With the new BH distribution, the devs should consider that reward to be given only to players who reach BH1 at least once during the run. That may not be enough but it would still prune the bottom of the pile.
    (1)
    Last edited by Genz; 03-26-2025 at 07:44 AM.

  4. #4
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,683
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Genz View Post
    It's as pathetic as ever because of the series rewards that attract players uninterested in PvP + lack of tutorial + rewards regardless of performance.

    With the new BH distribution, the devs should consider that reward to be given only to players who reach BH1 at least once during the run. That may not be enough but it would still prune the bottom of the pile.
    That's a sufficiently low bar it might have some impact.

    That said, I'm not convinced the disinterested are on the field much yet.

    Just ran into a double premade which was basically completely pointless for all involved.
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  5. #5
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    114
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    I'm having a good time with the new stuff, though maybe I'm just abusing eagle eye shot at the expense of others, heh. MCH almost feels like how it felt before all the damage resistance nonsense, so I'm enjoying it while it lasts
    (1)

  6. #6
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    516
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Killing has become less rewarding while participating in fights has become more rewarding.
    Snowballing has been slightly nerfed while assists has been buffed.
    If for some reason you're not able to secure any kills all you need is 25 assist compared to the 50 you needed then.
    Seems like a decent adjustment. I'm not sure why some are upset about this.
    (1)

  7. #7
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Only played a few matches on Onsal Hakair yesterday, but so far so good. Need more time with it, but looking like it could be the most fun version of FL since 6.0.

    There's some room for refinement: don't think viper needed more mit with how cracked they are with bloodbath and I don't think a 20% damage penalty makes sense on paladin in a 7.1 spec world. In general the role action need some refinement. That said, so far in terms of game feel I like it. The mounting changes are a global system adjustment but they really breathe new life into the mode.

    I predict overall a faster game with higher lethality, which can be OK with a few more tweaks.
    (2)

  8. #8
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    The best thing about the changes: i saw a certain premade lose every single match i participated in.
    (2)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  9. #9
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    410
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Really? Frontlines has been feeling more like hot garbage every patch since the rework because they keep listen to awful players who only play the mode once a day for the EXP bonus.

    The Battle High changes were for exactly those players.

    Quote Originally Posted by Mistress_Irika View Post
    Killing has become less rewarding while participating in fights has become more rewarding.
    Snowballing has been slightly nerfed while assists has been buffed.
    If for some reason you're not able to secure any kills all you need is 25 assist compared to the 50 you needed then.
    Seems like a decent adjustment. I'm not sure why some are upset about this.
    Battle High increases healing potency.

    Battle High changes makes playing range even safer and easier, and we've already been in a ranged meta for far too long due to atrocious balancing decisions.

    Players that don't deserve to have battle high because they can press 1 AoE before running away are now even more annoying to kill because sprint is unlimited and they heal for far more with freebie battle highs.

    It also makes feeders WORSE because now they can give more battle high.
    (7)
    Last edited by MisterNublet; 03-27-2025 at 04:27 AM.

  10. #10
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    858
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by MisterNublet View Post
    Really? Frontlines has been feeling more like hot garbage every patch since the rework because they keep listen to awful players who only play the mode once a day for the EXP bonus.

    The Battle High changes were for exactly those players.



    Battle High increases healing potency.

    Battle High changes makes playing range even safer and easier, and we've already been in a ranged meta for far too long due to atrocious balancing decisions.

    Players that don't deserve to have battle high because they can press 1 AoE before running away are now even more annoying to kill because sprint is unlimited and they heal for far more with freebie battle highs.

    It also makes feeders WORSE because now they can give more battle high.
    Yes before 7.2, the changes were made specifically for rouletters. No not now. Because you still delete bh5 noobs, OR, they're not efficient so they might as well be bh0 it doesn't matter.
    (1)

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