you all know that jog is also as fast as the ninja movement speed boost? something I find a bit odd not gonna lie yes it doesn't work in battle but still run me the wrong way
you all know that jog is also as fast as the ninja movement speed boost? something I find a bit odd not gonna lie yes it doesn't work in battle but still run me the wrong way



Maybe one change Peloton into a skill influencing attack speed, not movement speed? Basically granting "haste"? Alternatively it could only affect auto attack speed, more DPS without messing with cooldowns having to be in sync for the 2 minute meta.
Just a random idea, I am not a number cruncher for hardcore content though, I don't know if this would end up to be positive or not. And it probably wouldn't help with the speed boost items you don't want to wear in a battle because they don't have the right stats, (but I guess one could just raise the movement speed percentage they give you.)


Jobs require specific GCD speeds for their rotations to work properly. This wouldn't be good.Maybe one change Peloton into a skill influencing attack speed, not movement speed? Basically granting "haste"? Alternatively it could only affect auto attack speed, more DPS without messing with cooldowns having to be in sync for the 2 minute meta.
Just a random idea, I am not a number cruncher for hardcore content though, I don't know if this would end up to be positive or not. And it probably wouldn't help with the speed boost items you don't want to wear in a battle because they don't have the right stats, (but I guess one could just raise the movement speed percentage they give you.)


Honestly make it a role action that is similar to scholars speed boost but only the speed part.
Physical ranged should have a lot more supportive capabilities Imo. I'd honestly add a lot to make physical ranged actually stand out as a valuable role.


I wouldn't mind combat Peloton, but the duration and cooldown would need adjusting obviously.
I don’t think Peloton should be in the game at all—it’s more of a nuisance at this point. But the weird thing is, it still has more utility than actions that inflict Bind, Heavy, or Sleep, which are only relevant in solo content.
Stun is another mechanic that used to have more uses, and interrupts are so rare that you can’t really blame players for missing them, after seeing thousands of casts that can’t be interrupted. SE could and should do a lot more with role actions


See M7 couldve be a good spot for the grazes get adds into a good spot place for petrify or something. Maybe savage? Prolly not...

NIN and phys ranged both got a bit shafted by it, but I always hated having to swap jobs so much to move optimally through cities. Overall it's a fantastic change that facilitates more ease of access to new players and saving time in general.


imo it was very unfair psy ranged even had this skill, it meant if you wanted to do msq or anything else involving running youde play a bard/dancer/mch i would legit do this during msq to make the running fro A-B easier, i am glad this has been added. i dont care about peloton. it was a bad skill that needed constantly refreshed.You get Jog after finishing a Sprint. It goes at the exact same speed, and like all speed buffs, the game only chooses the fastest active, so they do not stack in effect.
Perhaps it is time to rethink what this ability does? It's never been more than a gimmick... But now it's a useless gimmick.
L O L2) If you argue that this is good and disagree with the former point, then it means this is indirectly harming rphys options by making the role even less useful for parties.
Sprint has a cooldown. Peloton does not. Jog also disappears when you generate any enmity. Peloton is just as useful as it was before.
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