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  1. #101
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sequora View Post
    Don’t worry, melees are fine. Encounters are designed with the idea that melees have to move out of range and will lose damage. -Someone on the balance team.
    Yeah, I never believed that line in the patch notes. I don't think the balance team has ever made a super melee unfriendly fight. We are talking about the same dev team that decided to make every boss hitbox half the size of the area last expac just to help melee keep uptime.
    (1)

  2. #102
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    961
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It is a bit odd the tier made casting harder then they buffed melee because of melee uptime concerns
    And just judging from M5S they made melee harder (one genuine no-melee moment but more importantly his 'out' is a pixel-perfect max-melee out, so it's no longer just standing somewhere as a melee DPS), but not remotely as much as they made casting harder in that fight, ouff. Black Mages are still the problem pick of the group in that, even with all their new flexibility. >.>
    (0)

  3. #103
    Player
    Owyn_Addens's Avatar
    Join Date
    Jun 2024
    Posts
    29
    Character
    Owyn Addens
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Carighan View Post
    And just judging from M5S they made melee harder (one genuine no-melee moment but more importantly his 'out' is a pixel-perfect max-melee out, so it's no longer just standing somewhere as a melee DPS), but not remotely as much as they made casting harder in that fight, ouff. Black Mages are still the problem pick of the group in that, even with all their new flexibility. >.>
    Even in 7.1 BLM was already more mobile than RDM and had better access to that mobility on-demand. Combined with the fact that RDM constantly gets denied its melee combos in 6/7 if it's the sole caster, and we'll probably see a spike in BLM playrate that has little to do with the job and more to do with the encounters.
    (4)

  4. #104
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,118
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Supersnow845 View Post
    VPR is now 12% ahead of every other job in M6. Obviously it’s time to nerf it apparently
    Tbf I would endorse a significant nerf to viper particularly if it made reawakening a dps loss purely because that would be very funny. I would much rather they just made motifs not suck again - it’s not as if they weren’t borderline neutral in full uptime before anyway. Maybe the pictomancer nerf would have been better if they had moved potency to the motifs from rbg/cym. Or not touched it. It’s a job designed specifically to burst, let it.
    (0)

  5. #105
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    961
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Viper must needs be deleted!
    (0)

  6. #106
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,755
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Instead of buffing directly pictomancer's potencies they reduce the cast times of paintings, who wants to cast a long spells anyway?

    Please look forward to it!
    (0)

  7. #107
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    37
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    If you look at the damage Picto deals now then you can clearly see that they overdid the nerf. It is balanced for FRU sure, but full uptime it is at best mediocre. Rotation got ruined because we skip the 60s hammer now, so we even lost mobility. The devs dont know how to nerf and tbh how would they know how? All they do is only buff so there is no experience with nerfing jobs. Picto is supposed to rival blm and now it rivals rdm xD i want the rotation to be fixed so that hammer is useful again and i want damage output to be buffed so that it actually rivals blm damage output. That would mean that they need to buff paintings again and nnerf filler slightly. So we would be back at the old pictomancer pre nerf. Picto is pretty much unnerfable at this point...
    (1)

  8. #108
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    5,984
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    They pretty much did exactly what everyone who didn’t want a nerf to PCT was scared of

    1) the nerf overly focusing on the balance of FRU at the expense of everything else
    2) the rotation getting messed up by the nerf (seriously pick your least favourite part; hammer being a loss, creature parts hitting like wet farts or starry muse being an opaque mess as to what you put in it. They literally messed up every single muse with the change)
    3) the nerf being large enough that it now falls in the awkward range between the melee and the physical ranged where it barely does enough damage to justify its lack of rezz

    I guess I should be happy that motifs are still target less and instant outside of combat but at that point that really only preserves its old gameplay in dungeons
    (4)

  9. #109
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,453
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    1) the nerf overly focusing on the balance of FRU at the expense of everything else
    It is funny that they waited for 4 months and a whole patch where FRU was the only thing of note going on, and where PCT literally destroyed the competition, without doing anything, to suddenly bring the nerf bat out for 7.2, where FRU isn't really on the radar anymore. The balance team has such a funny way to miss their own train.
    (3)

  10. #110
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    It is funny that they waited for 4 months and a whole patch where FRU was the only thing of note going on, and where PCT literally destroyed the competition, without doing anything, to suddenly bring the nerf bat out for 7.2, where FRU isn't really on the radar anymore. The balance team has such a funny way to miss their own train.
    The thing is, tho, even if they nerf the job for FRU when FRU came out, we would still be in the spot where the job isn't great in savage as we are now...you can't just nerf Picto every time a new ult comes out and then then turn around and buff it when savage comes out. The only major reason Picto did so well in FRU is bc other jobs just have problems in fights with a bunch of downtime, while Picto is kinda the first job that loves downtime. It was its niche, and what it was good at. Tier 1 savage Picto was never op, it was doing fine, ppl only complain about it bc of FRU. What the devs should've done was actually fix the other jobs and add some kinda mech to each to help them in downtime fights like Ultimates...


    Now I just want to make a genetic comment about pct state now

    The damage is done now, the ppl who wanted Picto nerf got their way, and now picto is now IMO one of the worst casters in the game. Like why bring a Picto now over an RDM or even an SMN? As I said in every "plz nerf picto" thread that was made months ago, if you nerf picto and it ends up near rdm or in the middle of rdm and the other melee, it would lose its spot on teams. For the caster spot, ppl will always prefer a rez caster and the flex spot will always go to the dps's that has the most value, mostly a 2nd melee or a BLM. Picto is now doomed to be the middle child of the casters, it doesn't do the dps to compete with BLM or other melees to give it the flex spot, and it doesn't have the battle rez to compete with rdm and smn for the caster spot...
    (4)

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