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  1. #91
    Player
    Nasigno's Avatar
    Join Date
    Jan 2023
    Posts
    32
    Character
    Mayumi Ichikawa
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Carighan View Post
    Eh, it's fair of players to express disappointment. My issue is the lack of nuance.

    Like look at this thread, "The identity of Pictomancer is being destroyed". This, in a vacuum, sounds as if Pictomancers just lost all color from their animations, and no longer equip a brush to fight. What it actually is about is that if you don't skip odd-minute hammer, you suffer a 1% loss to damage assuming there's absolutely no situation where you can utilize the flexibility of hammer and it's a pure-uptime fight with essentially no fight mechanics.
    I'll throw in, Pictomancer by design was to compete with Black Mage and Melee for DPS. This has been reiterated in multiple patch notes and letters from the developers. So I'll stretch it has lost its core purpose as much as design with this revision. Measurable metrics right now put it barely performing above Summoner and Red Mage.

    It was too much, the revision was a snap reaction and now it's not able to even do what they wanted it to do in the first place. Maybe it'll reverse course but I'm sure that'll not be for another 6 plus months leaving it in the rather worrisome state it is in now.
    (1)

  2. #92
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,032
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    It is a bit odd the tier made casting harder then they buffed melee because of melee uptime concerns

    Like what is it about the current tier that’s challenging melees more than casters
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #93
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    37
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It is a bit odd the tier made casting harder then they buffed melee because of melee uptime concerns

    Like what is it about the current tier that’s challenging melees more than casters
    I'm playing RDM this tier and went into M5 last night and started looking at M6 and I'm kind of baffled about the "melee need buffs cause of downtime, nothing for casters" while Arcadia Night Fever 1 and 2 are extremely stressful for me and the two healers, especially the 2nd one where I need to slidecast through the in-out part so I have a melee combo to handle how fast the frog cleaves are. The waves are also very awkward because I need to go stand in the outer line as a 2min window is coming up. I basically need to stay in melee range till the last second to not just delay my burst or interrupt it with weaker cast until I can get back in melee range

    Then looking at M6, my most powerful AoE attacks are gated between 3 melee hits, but I also have to stay near the wall and bait puddles and the lava phase has me completely cut off from melee range for a full minute. I'm sure I'll find some way to not overcap on gauge once I actually get in there, but it sure seems like a lot more hoops to jump through than the melee DPS. The melee DPS barely need to disconnect from the boss in M5 (I think Frogtourage with the spotlights is basically the one time) and the boss gives them free positional during arcadia night fever.

    Them making PCT's main movement tool worse in the same tier where they require so much movement out of casters is certainly strange.
    (0)

  4. #94
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    It is what it is now until it's my class that gets reworked.
    I’ll be fine then too because ultimately, that’s what there vision for the classes is. If they rework my class, I play it or I don’t. So they can’t really hurt me with a rework. I’m at most ambivalent to their modern class design, I don’t care about simplicity or complexity, I just want it to be fun and engaging enough for me and for others to be able to grasp its gameplay enough to not sand bag parties.

    They could give Red Mage a full rework and I’d just play it or play something else.
    (0)

  5. #95
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sarantserel View Post
    I'm playing RDM this tier and went into M5 last night and started looking at M6 and I'm kind of baffled about the "melee need buffs cause of downtime, nothing for casters" while Arcadia Night Fever 1 and 2 are extremely stressful for me and the two healers, especially the 2nd one where I need to slidecast through the in-out part so I have a melee combo to handle how fast the frog cleaves are. The waves are also very awkward because I need to go stand in the outer line as a 2min window is coming up. I basically need to stay in melee range till the last second to not just delay my burst or interrupt it with weaker cast until I can get back in melee range

    Then looking at M6, my most powerful AoE attacks are gated between 3 melee hits, but I also have to stay near the wall and bait puddles and the lava phase has me completely cut off from melee range for a full minute. I'm sure I'll find some way to not overcap on gauge once I actually get in there, but it sure seems like a lot more hoops to jump through than the melee DPS. The melee DPS barely need to disconnect from the boss in M5 (I think Frogtourage with the spotlights is basically the one time) and the boss gives them free positional during arcadia night fever.

    Them making PCT's main movement tool worse in the same tier where they require so much movement out of casters is certainly strange.
    Ive noticed this too about red mage, the job isn’t compensated for its forced ranged mechanics with its melee combo properly at all.

    Ride the waves in m5s comes up in a 2 min and RDM can’t do its full burst with some funky party considerations that might be fun in a static but may serve to make the job weaker than it already is because it drifts its burst out of buffs
    (0)

  6. #96
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    818
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Last I heard weren't their caster/healer designer the same person, while tank/melee are handled by another?
    (0)

  7. #97
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    520
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nasigno View Post
    I'll throw in, Pictomancer by design was to compete with Black Mage and Melee for DPS. This has been reiterated in multiple patch notes and letters from the developers. So I'll stretch it has lost its core purpose as much as design with this revision. Measurable metrics right now put it barely performing above Summoner and Red Mage.

    It was too much, the revision was a snap reaction and now it's not able to even do what they wanted it to do in the first place. Maybe it'll reverse course but I'm sure that'll not be for another 6 plus months leaving it in the rather worrisome state it is in now.
    Came here to say this. The balance team is a joke and clearly just favors melee jobs.

    We deal slightly more damage than RDM and SMN and have no raise. Why would a static want a PCT (or a BLM for that matter) when they can have a SMN or more likely, a RDM?

    We likely will not see any changes until at least 7.3, if at all. Weird that melees got buffed so much. These fights are still very friendly to melee.
    (0)

  8. #98
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    I just look at the logs to see what ppl are saying are true and damn PCT fell so much this patch...I was afraid this would happen when everyone asked for PCT to be nerfed for FRU. Now PCT been banished down to RDM and SMN levels of DPS when all it has is a buff and a team shield. Like Sequora said, why would anyone want a caster who has no rez and only does slightly more dps than a rdm on their team? You'd better off bring a smn or rdm for the caster spot for that rez and a BLM or a 2nd melee for the flex spot. It's just like I said in all the threads that were asking for PCT nerfs, if PCT was nerfed to be near the rez casters, you are basically killing the job, and that is what is happening here. I hate to say it but I told you so... RPR I guess Im coming back home to you. Yet another caster ruined for me...
    (0)

  9. #99
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,032
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Can’t wait for the “destroy PCT at all costs” crowd to jump on the ridiculous dominance of the melees in the new tier

    VPR is now 12% ahead of every other job in M6. Obviously it’s time to nerf it apparently
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #100
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    520
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Don’t worry, melees are fine. Encounters are designed with the idea that melees have to move out of range and will lose damage. -Someone on the balance team.
    (3)

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