
Originally Posted by
Carighan
The damage profile was (and still is) the problem though, or rather is a problem unless different jobs being inherently superior or inferior at different types of content is desired as the target balance.
That is, we're all okay that ultimate DPS checks are tuned to require a Pictomancer, as they're naturally superior at it, AoE DPS checks are tuned to require a Black Mage, etc etc. In that case, even the previous iteration was more than okay, still a bit overtuned, but not by that much.
The bigger issue really is: How do keep the identity of pictomancer, which is naturally liking downtime and interruptions, while also removing exactly that element from their damage profile? The devs tried via shifting potency around, but overdid it. By a marginal amount though, ~10-20 potency back, and it's again a net-positive. And being just barely a net-positive is actually kinda cool, it'd mean like tank gapclosers it's also worth sitting on mobility tools for upcoming mobility even if it slightly drifts their CD, as they're only such a marginal dummy damage gain. But they are one, so they're never not worth using. I think it was something like 10 potency back from filler to creature muses and 20 to hammer or so.