Quote Originally Posted by Supersnow845 View Post
Yes we have been over this. This is a fundamental disagreement we have

Non standard BLM rewarded complexity with higher damage. Non standard PCT arguably awards less complexity with more damage

That’s something you prefer as in your opinion simplicity is good, in my opinion it’s bad because if you play with more moving parts you should be awarded with higher damage
Going to push back at this, no. Something be complex doenst fundamentally make it good, becuase it’s possible for complexity to loop around into tedium. I’ve never player BLM seriously and and I could care less about their distinct issues with their changes, but I can respect that others hate what happened to it even if I don’t care one way or the other. I just think the idea that something being
complex being better is a very monkey’s paw design principle in the same way simplicity allows for more people to engage. If both are done too much, they create incredibly toxic landscapes and having classes be less complex is always better for the overall health of the game than more complex jobs that lower the skill gap too much.

This is all to say, that it really depends on the case. Pre Shadowbringers SMN was a perfect example of complexity being rewarding but going way too far leading the job to clunky and almost tedious play