Quote Originally Posted by brinn12 View Post
In FFXIV, raid DPS jobs tend to perform better — not just in terms of rDPS, but in total damage contribution. This happens because SE tries to balance their median rDPS equally to the pure DPS, which results in rDPS jobs excelling in optimized groups while still being slightly ahead or tied in average groups.
This is inevitable. SE cannot balance for 95+ percentiles. They have to balance for a more average number. Otherwise, buffing jobs would always be worse except at very high levels of play, which is already the case in most content.

cDPS is the metric that will, theoretically, measure the absolute balance of jobs but it's far from perfect because it's comp dependent. They all are but aDPS/cDPS even more so.

Absolute perfect balance is probably impossible to achieve numbers-wise using the metrics at our disposal, but extreme cases such as MCH shouldn't be a thing either.