Quote Originally Posted by Rithy255 View Post
Maybe I'm wrong but I struggle to even see the point of raid buffs anymore anyway. The only ones I see working is DNC partner, Bard songs and ast buff cards, as those cooldowns differ from the fomular. If every job was selfish it could lead to more unique job design as jobs like old Paladin could exist. I just find myself looking at the raid buff system we have and wondering why even bother because it doesn't add anything of value to the actual game but just limits job design

Though every DPS job should be judged at total raid contribution as it stands, theirs no reason for a raid buff job to be higher or lower then a samurai in total RDPS I think people look at RDPS sometimes and don't realise that takes into account damage gained from raid buffs
I kind of agree with this. Raid buffs were interesting before the 2min meta because they had different timing and had to find moment to line them up. With everything being on a 2min timer, as long as everyone is pressing their button on CD, they'll naturally always line up. And as you said, this 2min meta screwed over jobs like PLD and BLM because their flatter damage profile couldn't shine when reopeners went from happening every 6min to every 2min.

(I still think the 2min meta is the root of much of the issues we're encountering now. With no potency changes, you'd go from bursting 10 times in FRU to 7 times, and reopeners would only happen 4 times.)