Quote Originally Posted by Valence View Post
There is a potentially another problem behind the tree hiding the forest from what I've gathered. They tried to nerf the motifs dramatically, which is good to lower burst power (since they're crammed into raid buffs), but on the other hand they balanced it out by dramatically increasing the RGB/CYM filler.
Redrawing motifs in combat or in downtime doesn't mean anything once the muses are on cooldown: you just use them without overcapping no matter when you repaint. Redrawing them during downtime allows for one thing: that time is spent during uptime using the filler instead.

In essence:
- they buffed the job for downtime even more (downtime means more RGB/CYM filler used and less painting, those fillers have been buffed).
- they nerfed it for burst sync (muses less powerful in burst).
- they nerfed it on frontloaded damage (muses).
I think for that to actually become an issue, they'd need to make fights with several downtime lasting exactly long enough to paint 2 or 3 motifs. Because as it is right now, most downtime are long enough that you start losing out on filler cast and more power being crammed in the filler means PCT is losing out on damage in long downtime. PCT still benefits from long downtime compared to other jobs atm, but that's only because it has the best tools to stock potency in downtime for later use in uptime.