Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 139

Hybrid View

  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Supersnow845 View Post
    We base every balance decision around rDPS why do people still think the selfish jobs need to be on top. Like that’s literally what rDPS is designed to equalise

    Like does anyone have a valid reason why jobs like DRG or NIN should do less rDPS than a selfish DPS
    Selfish dps rarely are meta, unless they have insanely high burst. Game generally want to reward for having raid buffs and coordinated 2min burst window between group members. If you play group like WHM/SGE/MCH/BLM/SAM/VPR you don't need any kind of coordination between group members or don't get penalized, if people press their buttons random time. Everybody play their own game and not impact each others rdps except with kill time.

    If you would make selfish dps do same rdps than buffer jobs in optimized settings, there would be no reason to use anything else but selfish dps in party finder where people may use their buffs and burst cooldowns at random time.

    That's why it is very unlikely selfish dps will ever be meta or it will completely kill buffer jobs in less optimized settings
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,455
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sunako View Post
    Selfish dps rarely are meta, unless they have insanely high burst. Game generally want to reward for having raid buffs and coordinated 2min burst window between group members. If you play group like WHM/SGE/MCH/BLM/SAM/VPR you don't need any kind of coordination between group members or don't get penalized, if people press their buttons random time. Everybody play their own game and not impact each others rdps except with kill time.

    If you would make selfish dps do same rdps than buffer jobs in optimized settings, there would be no reason to use anything else but selfish dps in party finder where people may use their buffs and burst cooldowns at random time.

    That's why it is very unlikely selfish dps will ever be meta or it will completely kill buffer jobs in less optimized settings
    Which is why there is this newfangled cDPS metric that's been floating around for a while.
    People should try it, it's pretty neat.
    (0)

  3. #3
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    200
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    This seems to be their idea of turning hammer to a mobility tool than a part of your rotation. They tried doing the same with triplecast but you know...
    (1)

  4. #4
    Player
    luca20's Avatar
    Join Date
    Apr 2023
    Posts
    18
    Character
    Azem Bunny
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Horrifying what they did to PCT. I was really happy to see the nerf had been only to potencies and had no mechanical changes, but that relieaf left me when I saw the reality of the situation: hammer is now a loss in uptime.

    You are telling me your one minute buff, the attack with the most satisfaying animation in your whole kit is now a loss in uptime? Not only did we already had a mobility tool that is a loss on a vacuum in holy in white, bit now you are lossing on damage if the painter job paints?!

    PCT for sure needed a nerf but they have gone the completly wrong way, not even bothering to do some quick maths to see if stuff was even worth clicking.

    It's impressive how incompetent the people in charge of job balance are at their job. They didn't even bother to double check what they did to PCT, and didn't even tought for a second about buffing the jobs struggling in the dps department.

    I truly hope savage comes with a quick fix to this whole mess.
    (5)

  5. #5
    Player
    luca20's Avatar
    Join Date
    Apr 2023
    Posts
    18
    Character
    Azem Bunny
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Horrifying what they did to PCT. I was really happy to see the nerf had been only to potencies and had no mechanical changes, but that relieaf left me when I saw the reality of the situation: hammer is now a loss in uptime.

    You are telling me your one minute buff, the attack with the most satisfaying animation in your whole kit is now a loss in uptime? Not only did we already had a mobility tool that is a loss on a vacuum in holy in white, but now you are lossing on damage if the painter job paints?!

    PCT for sure needed a nerf but they have gone the completly wrong way, not even bothering to do some quick maths to see if stuff was even worth clicking.

    It's impressive how incompetent the people in charge of job balance are at their job. They didn't even bother to double check what they did to PCT, and didn't even tought for a second about buffing the jobs struggling in the dps department.

    I truly hope savage comes with a quick fix to this whole mess.
    (1)

  6. #6
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Absolutely gutted that they managed to make yet another one of my main job feel absolutely AWFUL to push buttons on right when they seem to finally be making mechanically novel fights. (at least up until 8). Like I don't care about numbers, that's not what brought me to picto, but this adjustment really damaged how interactive and rewarding my kit feels.

    Honestly, half of me wants to bow out of the game because watching that overcapped hammer feels demoralizing as hell, and the other half wants to bow out because as soon as I swap to another job it feels like SE'll suck the fun out of it as soon as I find a groove.
    But over all that's one whole of me that wants to dip, and that kind of breaks my heart?
    (2)
    ~sigh~

  7. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Roda View Post
    Like I don't care about numbers, that's not what brought me to picto, but this adjustment really damaged how interactive and rewarding my kit feels.
    If you don't care about numbers, then nothing changed. You will literally not change a single thing about what you press when on Picto in a whole encounter. Not once. It's the caring about numbers that exposes the flaw with the - otherwise well-sounding - balance changes done.
    (2)

  8. #8
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Carighan View Post
    If you don't care about numbers, then nothing changed. You will literally not change a single thing about what you press when on Picto in a whole encounter. Not once. It's the caring about numbers that exposes the flaw with the - otherwise well-sounding - balance changes done.
    I meant in relation to other classes, not in optimizing my personal performance. I care about that last bit, but the first one will come and go with different balance passes/encounter designs so I'm less attached to "being the best dps job".
    (0)
    ~sigh~

  9. #9
    Player
    Baf0's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Baf O'
    World
    Golem
    Main Class
    Summoner Lv 100
    Nerfs were warranted, but hammer needs a hotfix ASAP.
    in no universe does it feel right to waste an auto crt/dh ability because casting 1-1-1 is superior.

    This really wouldn't have been a problem if they addressed PCT in earlier patches instead of delaying it till a week before savage release.
    Hope they address it sooner than later.
    (5)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,455
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Ah the good old debate on effort vs damage output reward. If classes have to be balanced around their difficulty (which SE actually claims to do btw, just unevenly), and then people constantly ask for easy jobs and complex jobs so that everyone can find their pick, what do we do?
    (0)

Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast