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  1. #1
    Player
    Xapapetsu's Avatar
    Join Date
    Jul 2024
    Posts
    88
    Character
    X'apa Petsu
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RiceBall View Post
    This may be dooming but I find the changes to pictomancer being alarming. I do agree that Pictomancer changes were needed as the latest high-end content has shown. The PCT will shine brighter than any other job in a combat encounter where there is no target to cast on, based on their motif system.

    A quick glance at the potency changes lowering the muses and increasing the RGB and CYM were an understandable change. However, after looking at the math further there is something that is overlooked. When you take into account the need for the casting of Hammer Motif and the fact that its potential is already capped by it being an automatic critical direct hit, it is actually a loss of potency overall versus simply casting the filler of RGB and its subtractive casts of CYM.

    This leads to the conclusion that it is simply better to not paint the hammer at all when there is no downtime. In fact, if it were not for Mog of Ages and Retribution of Madeen, it would be better to not paint the Pom Motif as well.

    I believe it was a gross oversight on Square Enix design team to gut the identity of the aesthetic of the Pictomancer job.

    Pressing 1-1-1-1-1-1 ad nauseam is stale and not engaging. This job was fun because the idea of being creative and being flexible with the cast order let me press whatever button I felt based on what I was musing without sacrificing damage potential. Now it's more optimal to simply press 1 button like a healer but without all the other abilities that healers have.

    Pictomancer was the last fun I had in this game with long periods of stale content. My 12 year account will be unsubscribing at this time.
    I'm pretty sure moving the hammer outside burst window wasn't their intention on this, just an awful oversight. They could have gone into the nerfs differently like making motifs less potent and lowering the painting time to 3.5 or 3 seconds instead of 4, but what do I know, I only mentioned this would be the worst way to implement these changes almost a year ago. Picto doesn't need to do the damage it does, it can sit comfortably between red mage and black mage.
    (1)

  2. #2
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xapapetsu View Post
    I'm pretty sure moving the hammer outside burst window wasn't their intention on this, just an awful oversight. They could have gone into the nerfs differently like making motifs less potent and lowering the painting time to 3.5 or 3 seconds instead of 4, but what do I know, I only mentioned this would be the worst way to implement these changes almost a year ago. Picto doesn't need to do the damage it does, it can sit comfortably between red mage and black mage.
    It should be much closer to black mage than red mage unless they make significant changes to Rez tax. It should be doing black mage levels of damage once you take into account their raid damage buff.
    (4)

  3. #3
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sequora View Post
    It should be much closer to black mage than red mage unless they make significant changes to Rez tax. It should be doing black mage levels of damage once you take into account their raid damage buff.
    Well, realistically PCT should be doing similar damage to the melee that have buffs. Which would still put it in a good spot below BLM/SAM/VPR but alongside the other melee and above the other casters.
    (1)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,379
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by angienessyo View Post
    Well, realistically PCT should be doing similar damage to the melee that have buffs. Which would still put it in a good spot below BLM/SAM/VPR but alongside the other melee and above the other casters.
    Why VPR? Samurai has cast bars, I get that, but Viper is a fully mobile job with extremely little going on so like Summoner it allows you to pay full attention to the fight - a very easy job to play.

    Shouldn't Viper deal lower damage, owing to how "safe" it is?
    (1)

  5. #5
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    38
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Carighan View Post
    Why VPR? Samurai has cast bars, I get that, but Viper is a fully mobile job with extremely little going on so like Summoner it allows you to pay full attention to the fight - a very easy job to play.

    Shouldn't Viper deal lower damage, owing to how "safe" it is?
    Unless they REALLY go hard with melee downtime, VPR should be aligned aDPS and rDPS wise with the other selfish DPS. I think trying too hard to balance for "ease" leads to a bunch of balance issue, like MCH being the worst DPS 3 expansions in a row and the whole argument around who deserves the most damage due to ease of use, which becomes highly subjective

    Quote Originally Posted by angienessyo View Post
    Well, realistically PCT should be doing similar damage to the melee that have buffs. Which would still put it in a good spot below BLM/SAM/VPR but alongside the other melee and above the other casters.
    Yeah, with PCT's current damage profile, trying to align it's aDPS with RPR's and lower its raid buff to 2-3% like Arcane Circle would probably be the best spot for it. Trying to bring down PCT's aDPS down to full buffers like MNK, NIN and DRG when its damage profile is so bursty feels way harder.
    (1)

  6. #6
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Carighan View Post
    Why VPR? Samurai has cast bars, I get that, but Viper is a fully mobile job with extremely little going on so like Summoner it allows you to pay full attention to the fight - a very easy job to play.

    Shouldn't Viper deal lower damage, owing to how "safe" it is?
    Kinda off topic but,
    I kinda think this as well, and I think I said something like this in my past comments. Im not sure why ppl think VPR should be doing high dps. Sure its a selfless job with no buffs BUT just like smn its pretty easy melee that is a "safe" pick. Ppl on here always talk about how smn should be the weakest caster bc of how easy it is and everything but VRP is just has easy and almost plays itself. The job has been decided as the "follow the dotted line" job... If you believe VPR should do high dps because its has no utility, fine but don't turn around and say that the main reason smn should be below rdm and closer to phy range just bc its easy since VPR is just as easy and is just as moblie.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,844
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by angienessyo View Post
    Well, realistically PCT should be doing similar damage to the melee that have buffs. Which would still put it in a good spot below BLM/SAM/VPR but alongside the other melee and above the other casters.
    We base every balance decision around rDPS why do people still think the selfish jobs need to be on top. Like that’s literally what rDPS is designed to equalise

    Like does anyone have a valid reason why jobs like DRG or NIN should do less rDPS than a selfish DPS
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,988
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    We base every balance decision around rDPS why do people still think the selfish jobs need to be on top. Like that’s literally what rDPS is designed to equalise

    Like does anyone have a valid reason why jobs like DRG or NIN should do less rDPS than a selfish DPS
    Maybe I'm wrong but I struggle to even see the point of raid buffs anymore anyway. The only ones I see working is DNC partner, Bard songs and ast buff cards, as those cooldowns differ from the fomular. If every job was selfish it could lead to more unique job design as jobs like old Paladin could exist. I just find myself looking at the raid buff system we have and wondering why even bother because it doesn't add anything of value to the actual game but just limits job design

    Though every DPS job should be judged at total raid contribution as it stands, theirs no reason for a raid buff job to be higher or lower then a samurai in total RDPS I think people look at RDPS sometimes and don't realise that takes into account damage gained from raid buffs
    (3)

  9. #9
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    38
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    Maybe I'm wrong but I struggle to even see the point of raid buffs anymore anyway. The only ones I see working is DNC partner, Bard songs and ast buff cards, as those cooldowns differ from the fomular. If every job was selfish it could lead to more unique job design as jobs like old Paladin could exist. I just find myself looking at the raid buff system we have and wondering why even bother because it doesn't add anything of value to the actual game but just limits job design

    Though every DPS job should be judged at total raid contribution as it stands, theirs no reason for a raid buff job to be higher or lower then a samurai in total RDPS I think people look at RDPS sometimes and don't realise that takes into account damage gained from raid buffs
    I kind of agree with this. Raid buffs were interesting before the 2min meta because they had different timing and had to find moment to line them up. With everything being on a 2min timer, as long as everyone is pressing their button on CD, they'll naturally always line up. And as you said, this 2min meta screwed over jobs like PLD and BLM because their flatter damage profile couldn't shine when reopeners went from happening every 6min to every 2min.

    (I still think the 2min meta is the root of much of the issues we're encountering now. With no potency changes, you'd go from bursting 10 times in FRU to 7 times, and reopeners would only happen 4 times.)
    (1)

  10. #10
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,135
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rithy255 View Post
    Maybe I'm wrong but I struggle to even see the point of raid buffs anymore anyway. The only ones I see working is DNC partner, Bard songs and ast buff cards, as those cooldowns differ from the fomular. If every job was selfish it could lead to more unique job design as jobs like old Paladin could exist. I just find myself looking at the raid buff system we have and wondering why even bother because it doesn't add anything of value to the actual game but just limits job design

    Though every DPS job should be judged at total raid contribution as it stands, theirs no reason for a raid buff job to be higher or lower then a samurai in total RDPS I think people look at RDPS sometimes and don't realise that takes into account damage gained from raid buffs
    Yeah I've been thinking about that a lot too. There's not much effort involved when it just lines up by pressing the big 2min skill on cooldown. You at least had to account for what timings to look out/build up resources for based on your party comp when they were on different cooldowns. AST doesn't get to throw dps buff cards outside the 2min buff anymore so they don't even need to watch for jobs with 1min bursts either.

    Only time it gets interesting's if roulettes decide to match you with the same job and you have to adjust to avoid overwriting eachother
    (0)

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