Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 137
  1. #31
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    520
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xapapetsu View Post
    I'm pretty sure moving the hammer outside burst window wasn't their intention on this, just an awful oversight. They could have gone into the nerfs differently like making motifs less potent and lowering the painting time to 3.5 or 3 seconds instead of 4, but what do I know, I only mentioned this would be the worst way to implement these changes almost a year ago. Picto doesn't need to do the damage it does, it can sit comfortably between red mage and black mage.
    It should be much closer to black mage than red mage unless they make significant changes to Rez tax. It should be doing black mage levels of damage once you take into account their raid damage buff.
    (4)

  2. #32
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    101
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    This seems to be their idea of turning hammer to a mobility tool than a part of your rotation. They tried doing the same with triplecast but you know...
    (1)

  3. #33
    Player
    luca20's Avatar
    Join Date
    Apr 2023
    Posts
    17
    Character
    Azem Bunny
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Horrifying what they did to PCT. I was really happy to see the nerf had been only to potencies and had no mechanical changes, but that relieaf left me when I saw the reality of the situation: hammer is now a loss in uptime.

    You are telling me your one minute buff, the attack with the most satisfaying animation in your whole kit is now a loss in uptime? Not only did we already had a mobility tool that is a loss on a vacuum in holy in white, bit now you are lossing on damage if the painter job paints?!

    PCT for sure needed a nerf but they have gone the completly wrong way, not even bothering to do some quick maths to see if stuff was even worth clicking.

    It's impressive how incompetent the people in charge of job balance are at their job. They didn't even bother to double check what they did to PCT, and didn't even tought for a second about buffing the jobs struggling in the dps department.

    I truly hope savage comes with a quick fix to this whole mess.
    (5)

  4. #34
    Player
    luca20's Avatar
    Join Date
    Apr 2023
    Posts
    17
    Character
    Azem Bunny
    World
    Coeurl
    Main Class
    Pictomancer Lv 100
    Horrifying what they did to PCT. I was really happy to see the nerf had been only to potencies and had no mechanical changes, but that relieaf left me when I saw the reality of the situation: hammer is now a loss in uptime.

    You are telling me your one minute buff, the attack with the most satisfaying animation in your whole kit is now a loss in uptime? Not only did we already had a mobility tool that is a loss on a vacuum in holy in white, but now you are lossing on damage if the painter job paints?!

    PCT for sure needed a nerf but they have gone the completly wrong way, not even bothering to do some quick maths to see if stuff was even worth clicking.

    It's impressive how incompetent the people in charge of job balance are at their job. They didn't even bother to double check what they did to PCT, and didn't even tought for a second about buffing the jobs struggling in the dps department.

    I truly hope savage comes with a quick fix to this whole mess.
    (1)

  5. #35
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Absolutely gutted that they managed to make yet another one of my main job feel absolutely AWFUL to push buttons on right when they seem to finally be making mechanically novel fights. (at least up until 8). Like I don't care about numbers, that's not what brought me to picto, but this adjustment really damaged how interactive and rewarding my kit feels.

    Honestly, half of me wants to bow out of the game because watching that overcapped hammer feels demoralizing as hell, and the other half wants to bow out because as soon as I swap to another job it feels like SE'll suck the fun out of it as soon as I find a groove.
    But over all that's one whole of me that wants to dip, and that kind of breaks my heart?
    (2)
    ~sigh~

  6. #36
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Roda View Post
    Like I don't care about numbers, that's not what brought me to picto, but this adjustment really damaged how interactive and rewarding my kit feels.
    If you don't care about numbers, then nothing changed. You will literally not change a single thing about what you press when on Picto in a whole encounter. Not once. It's the caring about numbers that exposes the flaw with the - otherwise well-sounding - balance changes done.
    (2)

  7. #37
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Carighan View Post
    If you don't care about numbers, then nothing changed. You will literally not change a single thing about what you press when on Picto in a whole encounter. Not once. It's the caring about numbers that exposes the flaw with the - otherwise well-sounding - balance changes done.
    I meant in relation to other classes, not in optimizing my personal performance. I care about that last bit, but the first one will come and go with different balance passes/encounter designs so I'm less attached to "being the best dps job".
    (0)
    ~sigh~

  8. #38
    Player
    Baf0's Avatar
    Join Date
    Sep 2015
    Posts
    6
    Character
    Baf O'
    World
    Golem
    Main Class
    Summoner Lv 100
    Nerfs were warranted, but hammer needs a hotfix ASAP.
    in no universe does it feel right to waste an auto crt/dh ability because casting 1-1-1 is superior.

    This really wouldn't have been a problem if they addressed PCT in earlier patches instead of delaying it till a week before savage release.
    Hope they address it sooner than later.
    (5)

  9. #39
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    452
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sequora View Post
    It should be much closer to black mage than red mage unless they make significant changes to Rez tax. It should be doing black mage levels of damage once you take into account their raid damage buff.
    Well, realistically PCT should be doing similar damage to the melee that have buffs. Which would still put it in a good spot below BLM/SAM/VPR but alongside the other melee and above the other casters.
    (1)

  10. #40
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by angienessyo View Post
    Well, realistically PCT should be doing similar damage to the melee that have buffs. Which would still put it in a good spot below BLM/SAM/VPR but alongside the other melee and above the other casters.
    Why VPR? Samurai has cast bars, I get that, but Viper is a fully mobile job with extremely little going on so like Summoner it allows you to pay full attention to the fight - a very easy job to play.

    Shouldn't Viper deal lower damage, owing to how "safe" it is?
    (1)

Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast