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  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Welcome to the club.

    Literally every identity has been destroyed
    (6)

  2. #12
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    132
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    We can't have anything that can be considered as fun around these parts. Got to make sure that everyone's equally miserable. We are playing a video game after all.
    (10)

  3. #13
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ShadowNyx3 View Post
    We can't have anything that can be considered as fun around these parts. Got to make sure that everyone's equally miserable. We are playing a video game after all.
    Pretty much.

    you'd think they'd learn by now that having unique and fun jobs is more important then numbers being 100% balanced, because i order to do that in the first place you have to remove what makes a job unique and turn a job more into the same...

    Not to say i want a imbalanced mess but theirs no point in this weird hyper balance if every job plays the same, like what's the point in jobs anymore?
    (3)

  4. #14
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    How can be the picto have a downgrade, when nearly all his skills have dmg boost? It doesnt feels like he was nerfed for me.
    (0)

  5. #15
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,410
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Keichi View Post
    How can be the picto have a downgrade, when nearly all his skills have dmg boost? It doesnt feels like he was nerfed for me.
    Because all its muses were nerfed

    So it’s gone from paint whenever you can and set up paintings for your burst to “filler go burrrrrr”
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #16
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Keichi View Post
    How can be the picto have a downgrade, when nearly all his skills have dmg boost? It doesnt feels like he was nerfed for me.
    From what I gather from ppl talking on the balance and other places, the biggest problem is that painting isn't much of a gain now when compared to just using your GCDs. Hammer esp since it's most likely better just to spam your filler spells in a full uptime fight while using switfcast, white/black paint and slidecasting for movement. Creature Motifs are now only good for to get Mog and Madeen. If you cant get Mog or Medeen, then its better just to spam your filler(this is if the fight is about over and there's no way for you to get a mog or madeen before the fight is over).

    Overall, the job is now going to be pretty boring in full-time fights since the best thing to do will be spamming your filler while building your creatures for your burst(hammer is kinda just useless for the most part) and having just a slight advantage in fights with downtime. Now Im not sure if all this 100% true, Im only listening to ppl who have claimed they have done the math. Either way, if this is true, I know I most likely will switch bc the reason I liked PCT was bc the painting felt really rewarding, but now painting seems not really worth it anymore and I rather just go back to RPR or play smn and be bored on it instead...
    (2)

  7. #17
    Player
    AristocraticCorgi's Avatar
    Join Date
    Jun 2016
    Posts
    131
    Character
    Karasu Suki
    World
    Louisoix
    Main Class
    Paladin Lv 100
    I am not defending the changes, but... from a developer perspective it makes sense to nerf that one job that's a bit of an anomaly vs finding ways to buff all the others without adding to the lingering imbalance.
    (1)

  8. #18
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,955
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AristocraticCorgi View Post
    I am not defending the changes, but... from a developer perspective it makes sense to nerf that one job that's a bit of an anomaly vs finding ways to buff all the others without adding to the lingering imbalance.
    I absolutely agree that it is better to nerf the single outlier instead of bloating every other job's damage, but that's not what people are complaining about.

    Because they didn't just nerf picto's damage to be more in line with other jobs but changed fundamentally how it's played, the nerfs they did were either never tested or they have no clue what they're doing.

    It's probably both because you can't convince me that they intended to make the hammer absolutely useless.
    (16)
    Last edited by Absurdity; 03-26-2025 at 01:23 AM.

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,410
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AristocraticCorgi View Post
    I am not defending the changes, but... from a developer perspective it makes sense to nerf that one job that's a bit of an anomaly vs finding ways to buff all the others without adding to the lingering imbalance.
    Nobody is complaining the changes amounted to a 3% nerf in uptime and like a 20% nerf in downtime

    People are unhappy that they didn’t test the numbers on these changes so they’ve fundamentally altered the job and taken focus away from its core job design (painting) in favour of just casting filler
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #20
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    37
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    I absolutely agree that it is better to nerf the single outlier instead of bloating every other job's damage, but that's not what people are complaining about.

    Because they didn't just nerf picto's damage to be more in line with other jobs but changed fundamentally how it's played, the nerfs they did were either never tested or they have no clue what they're doing.

    It's probably both because you can't convince me that they intended to make the hammer absolutely useless.
    My gut feeling is that they moved the numbers around the way they did to not only address PCT's slight overperformance in full uptime fights like last savage tier, but also to try and reign it in for FRU and future ultimates. But they did so without sparing a thought for how players usually tackle rotations, i.e. calculating the most optimal one. It really feels like it was just assumed PCT players would just continue doing the rotation they've been using for the past 2 months, that they'd just continue using hammer as they used to without caring that it was now a loss to use it.
    (4)

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