Welcome to the club.
Literally every identity has been destroyed
Welcome to the club.
Literally every identity has been destroyed
We can't have anything that can be considered as fun around these parts. Got to make sure that everyone's equally miserable. We are playing a video game after all.
Pretty much.
you'd think they'd learn by now that having unique and fun jobs is more important then numbers being 100% balanced, because i order to do that in the first place you have to remove what makes a job unique and turn a job more into the same...
Not to say i want a imbalanced mess but theirs no point in this weird hyper balance if every job plays the same, like what's the point in jobs anymore?
How can be the picto have a downgrade, when nearly all his skills have dmg boost? It doesnt feels like he was nerfed for me.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
From what I gather from ppl talking on the balance and other places, the biggest problem is that painting isn't much of a gain now when compared to just using your GCDs. Hammer esp since it's most likely better just to spam your filler spells in a full uptime fight while using switfcast, white/black paint and slidecasting for movement. Creature Motifs are now only good for to get Mog and Madeen. If you cant get Mog or Medeen, then its better just to spam your filler(this is if the fight is about over and there's no way for you to get a mog or madeen before the fight is over).
Overall, the job is now going to be pretty boring in full-time fights since the best thing to do will be spamming your filler while building your creatures for your burst(hammer is kinda just useless for the most part) and having just a slight advantage in fights with downtime. Now Im not sure if all this 100% true, Im only listening to ppl who have claimed they have done the math. Either way, if this is true, I know I most likely will switch bc the reason I liked PCT was bc the painting felt really rewarding, but now painting seems not really worth it anymore and I rather just go back to RPR or play smn and be bored on it instead...
I am not defending the changes, but... from a developer perspective it makes sense to nerf that one job that's a bit of an anomaly vs finding ways to buff all the others without adding to the lingering imbalance.
I absolutely agree that it is better to nerf the single outlier instead of bloating every other job's damage, but that's not what people are complaining about.
Because they didn't just nerf picto's damage to be more in line with other jobs but changed fundamentally how it's played, the nerfs they did were either never tested or they have no clue what they're doing.
It's probably both because you can't convince me that they intended to make the hammer absolutely useless.
Last edited by Absurdity; 03-26-2025 at 01:23 AM.
Nobody is complaining the changes amounted to a 3% nerf in uptime and like a 20% nerf in downtime
People are unhappy that they didn’t test the numbers on these changes so they’ve fundamentally altered the job and taken focus away from its core job design (painting) in favour of just casting filler
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
My gut feeling is that they moved the numbers around the way they did to not only address PCT's slight overperformance in full uptime fights like last savage tier, but also to try and reign it in for FRU and future ultimates. But they did so without sparing a thought for how players usually tackle rotations, i.e. calculating the most optimal one. It really feels like it was just assumed PCT players would just continue doing the rotation they've been using for the past 2 months, that they'd just continue using hammer as they used to without caring that it was now a loss to use it.I absolutely agree that it is better to nerf the single outlier instead of bloating every other job's damage, but that's not what people are complaining about.
Because they didn't just nerf picto's damage to be more in line with other jobs but changed fundamentally how it's played, the nerfs they did were either never tested or they have no clue what they're doing.
It's probably both because you can't convince me that they intended to make the hammer absolutely useless.
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