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  1. #1
    Player
    Keshigomutsuri's Avatar
    Join Date
    Mar 2022
    Posts
    12
    Character
    Mango Nificent
    World
    Zodiark
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rithy255 View Post
    7.3 Pictomancer buffs
    • Motif Cast time, Cast time now 2s, recast now standard 2.5s, This should allow your hammer motif to not be a damage loss anymore.
    • Stone in yellow, Thunder in Magenta, Blizzard II in Cyan cast time now 1.5

    I genuinely think this is the direction they will take in "buffing" pictomancer.
    This has me scared…
    Ah man, I guess this game isn’t for me anymore.
    They fix me up with the Picto release, only to destroy it again and dump me.
    (2)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Keshigomutsuri View Post
    This has me scared…
    Ah man, I guess this game isn’t for me anymore.
    They fix me up with the Picto release, only to destroy it again and dump me.
    Has me scared too because it's a pretty common pattern of listening to feedback but going in a weird direction that doesn't appeal to the existing playerbase.

    Sadly I can see something like that happening, obviously we don't know they could just go with simple potency buffs, but always be cautious with changes, also unlike black mage we won't likely hear about it until patch, we only learnt about BLM changes early because yoshi p plays it to show off content.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,746
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Can’t wait for a repeat of WHM playing a glorified disco ball where the motif casts look horrible trying to stuff the animation into 2 seconds instead of 3

    I hate that reducing the hammer motif cast time is actually a possible way to fix the wonky muse potency
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Can’t wait for a repeat of WHM playing a glorified disco ball where the motif casts look horrible trying to stuff the animation into 2 seconds instead of 3

    I hate that reducing the hammer motif cast time is actually a possible way to fix the wonky muse potency
    You know it will likely be something SE wants too because precious encounter design can't have long cast times.

    Obviously you know they could just buff hammer motif, but SE likes to do it in a way that makes no one happy apart from people who don't enjoy the job and will play it for high damage and "pretty spells"
    (0)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,345
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    The damage profile was (and still is) the problem though, or rather is a problem unless different jobs being inherently superior or inferior at different types of content is desired as the target balance.

    That is, we're all okay that ultimate DPS checks are tuned to require a Pictomancer, as they're naturally superior at it, AoE DPS checks are tuned to require a Black Mage, etc etc. In that case, even the previous iteration was more than okay, still a bit overtuned, but not by that much.

    The bigger issue really is: How do keep the identity of pictomancer, which is naturally liking downtime and interruptions, while also removing exactly that element from their damage profile? The devs tried via shifting potency around, but overdid it. By a marginal amount though, ~10-20 potency back, and it's again a net-positive. And being just barely a net-positive is actually kinda cool, it'd mean like tank gapclosers it's also worth sitting on mobility tools for upcoming mobility even if it slightly drifts their CD, as they're only such a marginal dummy damage gain. But they are one, so they're never not worth using. I think it was something like 10 potency back from filler to creature muses and 20 to hammer or so.
    (0)

  6. #6
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Carighan View Post
    snip.
    It's more than just shifting potencies around, in my opinion. Sure, you could do that to at least make hammer pos again, but we still have the issue of where PCT should be dps dps-wise in relation to other jobs. This issue, tho, is more of a caster issue as a whole imo...for YEARs I said caster is the worst balance role in the game bc of one thing and that is the rez...SMN and RDM will always be preferred over BLM and PCT for the caster spot in the team bc that rez means a lot to this community, its "try again/keep the run going" button, even if reclear, since you're not always going to have everyone playing 100% all the time. The battle rez has become a crutch to fix mistakes. Either way, since the caster spot will always be filled by a rez caster, BLM and PCT as to compete for the flex role, a role that is highly sought for in a team since melee also can fill this spot. Meaning right now if you look at PCT numbers, it left on the side lines, it doesnt have a rez and do to simlar dps as a RDM and doesn't do enough DPS to compete with a 2nd melee or BLM for the Flex spot. I dont see how just "shifting" potency will fix this issue. Personitly what I would do is like you said, shift the numbers around so at least hammer and the creature are gains and feel better to play but I take one step forward and finally do something with the elefent in the caster room for years now and that its battle rez...its time to nerf this button I think or competely remove it. That's just my opinion tho and I know it's a semi-hot take, but that's just how I feel about all this...

    Btw I have already been asked a few times this patch to switch to RDM or SMN when playing PCT btw, when I was applying for statics, and that's why I hate where PCT is now...
    (0)

  7. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,345
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MrJPtheAssassin View Post
    Btw I have already been asked a few times this patch to switch to RDM or SMN when playing PCT btw, when I was applying for statics, and that's why I hate where PCT is now...
    Weird, considering how much more damage Picto deals compared to Red Mage and Summoner. Their rezz is good for progging of course, but their actual DPS is still in the gutter to make up for it.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,746
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    Weird, considering how much more damage Picto deals compared to Red Mage and Summoner. Their rezz is good for progging of course, but their actual DPS is still in the gutter to make up for it.
    Maybe compared to SMN but PCT is struggling to offer enough damage to justify itself over RDM’s rezz considering on half the fights it’s closer to RDM than it is to the weakest melee

    Especially if you run something like a VPR in 6, VPR puts out enough damage it’s safer to swap a PCT for a rezz caster

    Quote Originally Posted by Carighan View Post
    The damage profile was (and still is) the problem though, or rather is a problem unless different jobs being inherently superior or inferior at different types of content is desired as the target balance.

    That is, we're all okay that ultimate DPS checks are tuned to require a Pictomancer, as they're naturally superior at it, AoE DPS checks are tuned to require a Black Mage, etc etc. In that case, even the previous iteration was more than okay, still a bit overtuned, but not by that much.

    The bigger issue really is: How do keep the identity of pictomancer, which is naturally liking downtime and interruptions, while also removing exactly that element from their damage profile? The devs tried via shifting potency around, but overdid it. By a marginal amount though, ~10-20 potency back, and it's again a net-positive. And being just barely a net-positive is actually kinda cool, it'd mean like tank gapclosers it's also worth sitting on mobility tools for upcoming mobility even if it slightly drifts their CD, as they're only such a marginal dummy damage gain. But they are one, so they're never not worth using. I think it was something like 10 potency back from filler to creature muses and 20 to hammer or so.
    You also have to remember that the “very slight loss/gain movement tool that you can sit on” is already filled by holy in white for a loss of comet in black for a gain. You have to consider how the job feels to play. Hammer is a crit direct hit, it also requires 4 seconds to prep it. Muses are designed to feel powerful, not barely be a DPS gain you can functionally afford to ignore as PCT was designed to ignore the aetherhues
    (4)
    Last edited by Supersnow845; 04-17-2025 at 12:07 PM.

  9. #9
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Maybe compared to SMN but PCT is struggling to offer enough damage to justify itself over RDM’s rezz considering on half the fights it’s closer to RDM than it is to the weakest melee

    Especially if you run something like a VPR in 6, VPR puts out enough damage it’s safer to swap a PCT for a rezz caster



    You also have to remember that the “very slight loss/gain movement tool that you can sit on” is already filled by holy in white for a loss of comet in black for a gain. You have to consider how the job feels to play. Hammer is a crit direct hit, it also requires 4 seconds to prep it. Muses are designed to feel powerful, not barely be a DPS gain you can functionally afford to ignore as PCT was designed to ignore the aetherhues
    This is it. Hammer being a DPS loss means we’ve essentially lost 3 buttons from our rotation. The muse abilities are multi button skills. The hammer in particular is 3. You need to paint it, render it, and then you can use it.

    It’s a huge part of our kit.

    Maybe we’ll get a single target weapon muse in 8.0, though these changes make me think it’s unlikely.
    (2)

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