I'm honestly surprised PCT even made it this far out of development as it was. Isn't it hilariously ironic they stripped an art themed job of any individuality it had?
I'm honestly surprised PCT even made it this far out of development as it was. Isn't it hilariously ironic they stripped an art themed job of any individuality it had?
They just need to put a tiny amount of potency back into each muse as both a buff to its damage and to make the muses gains
Put like 50 potency back on each hammer hit and 100 potency on star prism so the standard rotation returns to an absolute gain and buffs its damage by like 2% putting it well clear of RDM and they’d fix basically everything while still keeping it in check for FRU
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I completely agree, and I hope they do that, BUT I really don't know anymore. Devs tend not to walk things back a lot of times and leave jobs the way they just are after nerf. At At least that's how it feels sometimes to me, I could be completely wrong and willing to admit that if they do fix the mistake that was made with Picto. We just have to wait and see what happens in a few weeks with the next patch, but Im not keeping my hopes up.They just need to put a tiny amount of potency back into each muse as both a buff to its damage and to make the muses gains
Put like 50 potency back on each hammer hit and 100 potency on star prism so the standard rotation returns to an absolute gain and buffs its damage by like 2% putting it well clear of RDM and they’d fix basically everything while still keeping it in check for FRU
I think it's even less needed. It should become positive at ~10-20 potency. And keeping it nearly equal and just marginally positive would actually be smart conceptually, as it puts a strong focus on mobility, but at the same time it's not a waste but given the marginal gain it's also totally not a waste to sit on it for a while to be ready for high movement phases.They just need to put a tiny amount of potency back into each muse as both a buff to its damage and to make the muses gains
Put like 50 potency back on each hammer hit and 100 potency on star prism so the standard rotation returns to an absolute gain and buffs its damage by like 2% putting it well clear of RDM and they’d fix basically everything while still keeping it in check for FRU
I was using PCT as main job after I returned for this expansion, since I had none at the time and it was a new caster, but I dropped it for now. It's too weird to play with it now knowing its main mechanic is so severely cut that you're better off casting basic spell combos. Like, what's the point of playing PCT now?
I picked RDM for the time being. RDM looks more fun and compelling right now. Though we shouldn't praise RDM too much because the devs might decide to rework it too.
It's all just Ruin.
I know I shouldn’t be surprised, but I was really hoping for a slight buff to fix hammer damage. Either they’re ok with where PCT’s damage is, or they think the new rotation is fine.I was using PCT as main job after I returned for this expansion, since I had none at the time and it was a new caster, but I dropped it for now. It's too weird to play with it now knowing its main mechanic is so severely cut that you're better off casting basic spell combos. Like, what's the point of playing PCT now?
I picked RDM for the time being. RDM looks more fun and compelling right now. Though we shouldn't praise RDM too much because the devs might decide to rework it too.
Looks like we’ll probably have to wait for 7.3 for any potential updates.
Bigger chance is that to them it's a very very low priority problem, as the actual issue is in the order of 1%-2% damage loss.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Oh of course. And I don't know their backlog of course. But from decades in business software, it's sometimes bewildering what things get low priority and keep being pushed down. >.>
I don’t disagree, but the job rotation we were using in 7.0-7.1 was clearly the intended rotation. The fact that it’s now technically better damage to mostly ignore several of our buttons is an issue. It’s not just one button, it’s the painting of hammer, the activating the hammer, and using the hammer which are all separate skills. The 1 1 1 combo filler is fine, but it really should just be filler.
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