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  1. #111
    Player
    MatchaokaCha's Avatar
    Join Date
    Sep 2021
    Posts
    58
    Character
    Bharbroes Swyrwyrstsn
    World
    Famfrit
    Main Class
    Samurai Lv 64
    I'm honestly surprised PCT even made it this far out of development as it was. Isn't it hilariously ironic they stripped an art themed job of any individuality it had?
    (1)

  2. #112
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They just need to put a tiny amount of potency back into each muse as both a buff to its damage and to make the muses gains

    Put like 50 potency back on each hammer hit and 100 potency on star prism so the standard rotation returns to an absolute gain and buffs its damage by like 2% putting it well clear of RDM and they’d fix basically everything while still keeping it in check for FRU
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #113
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They just need to put a tiny amount of potency back into each muse as both a buff to its damage and to make the muses gains

    Put like 50 potency back on each hammer hit and 100 potency on star prism so the standard rotation returns to an absolute gain and buffs its damage by like 2% putting it well clear of RDM and they’d fix basically everything while still keeping it in check for FRU
    I completely agree, and I hope they do that, BUT I really don't know anymore. Devs tend not to walk things back a lot of times and leave jobs the way they just are after nerf. At At least that's how it feels sometimes to me, I could be completely wrong and willing to admit that if they do fix the mistake that was made with Picto. We just have to wait and see what happens in a few weeks with the next patch, but Im not keeping my hopes up.
    (1)

  4. #114
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,339
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They just need to put a tiny amount of potency back into each muse as both a buff to its damage and to make the muses gains

    Put like 50 potency back on each hammer hit and 100 potency on star prism so the standard rotation returns to an absolute gain and buffs its damage by like 2% putting it well clear of RDM and they’d fix basically everything while still keeping it in check for FRU
    I think it's even less needed. It should become positive at ~10-20 potency. And keeping it nearly equal and just marginally positive would actually be smart conceptually, as it puts a strong focus on mobility, but at the same time it's not a waste but given the marginal gain it's also totally not a waste to sit on it for a while to be ready for high movement phases.
    (0)

  5. #115
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I was using PCT as main job after I returned for this expansion, since I had none at the time and it was a new caster, but I dropped it for now. It's too weird to play with it now knowing its main mechanic is so severely cut that you're better off casting basic spell combos. Like, what's the point of playing PCT now?

    I picked RDM for the time being. RDM looks more fun and compelling right now. Though we shouldn't praise RDM too much because the devs might decide to rework it too.
    (0)
    It's all just Ruin.


  6. #116
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dahlinea View Post
    I was using PCT as main job after I returned for this expansion, since I had none at the time and it was a new caster, but I dropped it for now. It's too weird to play with it now knowing its main mechanic is so severely cut that you're better off casting basic spell combos. Like, what's the point of playing PCT now?

    I picked RDM for the time being. RDM looks more fun and compelling right now. Though we shouldn't praise RDM too much because the devs might decide to rework it too.
    I know I shouldn’t be surprised, but I was really hoping for a slight buff to fix hammer damage. Either they’re ok with where PCT’s damage is, or they think the new rotation is fine.

    Looks like we’ll probably have to wait for 7.3 for any potential updates.
    (0)

  7. #117
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,339
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sequora View Post
    I know I shouldn’t be surprised, but I was really hoping for a slight buff to fix hammer damage. Either they’re ok with where PCT’s damage is, or they think the new rotation is fine.
    Bigger chance is that to them it's a very very low priority problem, as the actual issue is in the order of 1%-2% damage loss.
    (0)

  8. #118
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    Bigger chance is that to them it's a very very low priority problem, as the actual issue is in the order of 1%-2% damage loss.
    You’d think it would be a higher priority given the changes they made in 7.2 made it objectively harder to optimise
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #119
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,339
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You’d think it would be a higher priority given the changes they made in 7.2 made it objectively harder to optimise
    Oh of course. And I don't know their backlog of course. But from decades in business software, it's sometimes bewildering what things get low priority and keep being pushed down. >.>
    (0)

  10. #120
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Carighan View Post
    Bigger chance is that to them it's a very very low priority problem, as the actual issue is in the order of 1%-2% damage loss.
    I don’t disagree, but the job rotation we were using in 7.0-7.1 was clearly the intended rotation. The fact that it’s now technically better damage to mostly ignore several of our buttons is an issue. It’s not just one button, it’s the painting of hammer, the activating the hammer, and using the hammer which are all separate skills. The 1 1 1 combo filler is fine, but it really should just be filler.
    (2)

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