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  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nasigno View Post
    I'll throw in, Pictomancer by design was to compete with Black Mage and Melee for DPS. This has been reiterated in multiple patch notes and letters from the developers. So I'll stretch it has lost its core purpose as much as design with this revision. Measurable metrics right now put it barely performing above Summoner and Red Mage.

    It was too much, the revision was a snap reaction and now it's not able to even do what they wanted it to do in the first place. Maybe it'll reverse course but I'm sure that'll not be for another 6 plus months leaving it in the rather worrisome state it is in now.
    Came here to say this. The balance team is a joke and clearly just favors melee jobs.

    We deal slightly more damage than RDM and SMN and have no raise. Why would a static want a PCT (or a BLM for that matter) when they can have a SMN or more likely, a RDM?

    We likely will not see any changes until at least 7.3, if at all. Weird that melees got buffed so much. These fights are still very friendly to melee.
    (0)

  2. #2
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    I just look at the logs to see what ppl are saying are true and damn PCT fell so much this patch...I was afraid this would happen when everyone asked for PCT to be nerfed for FRU. Now PCT been banished down to RDM and SMN levels of DPS when all it has is a buff and a team shield. Like Sequora said, why would anyone want a caster who has no rez and only does slightly more dps than a rdm on their team? You'd better off bring a smn or rdm for the caster spot for that rez and a BLM or a 2nd melee for the flex spot. It's just like I said in all the threads that were asking for PCT nerfs, if PCT was nerfed to be near the rez casters, you are basically killing the job, and that is what is happening here. I hate to say it but I told you so... RPR I guess Im coming back home to you. Yet another caster ruined for me...
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Can’t wait for the “destroy PCT at all costs” crowd to jump on the ridiculous dominance of the melees in the new tier

    VPR is now 12% ahead of every other job in M6. Obviously it’s time to nerf it apparently
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Don’t worry, melees are fine. Encounters are designed with the idea that melees have to move out of range and will lose damage. -Someone on the balance team.
    (3)

  5. #5
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sequora View Post
    Don’t worry, melees are fine. Encounters are designed with the idea that melees have to move out of range and will lose damage. -Someone on the balance team.
    Yeah, I never believed that line in the patch notes. I don't think the balance team has ever made a super melee unfriendly fight. We are talking about the same dev team that decided to make every boss hitbox half the size of the area last expac just to help melee keep uptime.
    (1)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Supersnow845 View Post
    VPR is now 12% ahead of every other job in M6. Obviously it’s time to nerf it apparently
    Tbf I would endorse a significant nerf to viper particularly if it made reawakening a dps loss purely because that would be very funny. I would much rather they just made motifs not suck again - it’s not as if they weren’t borderline neutral in full uptime before anyway. Maybe the pictomancer nerf would have been better if they had moved potency to the motifs from rbg/cym. Or not touched it. It’s a job designed specifically to burst, let it.
    (0)

  7. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,385
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Viper must needs be deleted!
    (0)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,996
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Instead of buffing directly pictomancer's potencies they reduce the cast times of paintings, who wants to cast a long spells anyway?

    Please look forward to it!
    (0)

  9. #9
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    54
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    If you look at the damage Picto deals now then you can clearly see that they overdid the nerf. It is balanced for FRU sure, but full uptime it is at best mediocre. Rotation got ruined because we skip the 60s hammer now, so we even lost mobility. The devs dont know how to nerf and tbh how would they know how? All they do is only buff so there is no experience with nerfing jobs. Picto is supposed to rival blm and now it rivals rdm xD i want the rotation to be fixed so that hammer is useful again and i want damage output to be buffed so that it actually rivals blm damage output. That would mean that they need to buff paintings again and nnerf filler slightly. So we would be back at the old pictomancer pre nerf. Picto is pretty much unnerfable at this point...
    (1)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They pretty much did exactly what everyone who didn’t want a nerf to PCT was scared of

    1) the nerf overly focusing on the balance of FRU at the expense of everything else
    2) the rotation getting messed up by the nerf (seriously pick your least favourite part; hammer being a loss, creature parts hitting like wet farts or starry muse being an opaque mess as to what you put in it. They literally messed up every single muse with the change)
    3) the nerf being large enough that it now falls in the awkward range between the melee and the physical ranged where it barely does enough damage to justify its lack of rezz

    I guess I should be happy that motifs are still target less and instant outside of combat but at that point that really only preserves its old gameplay in dungeons
    (4)

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