This may be dooming but I find the changes to pictomancer being alarming. I do agree that Pictomancer changes were needed as the latest high-end content has shown. The PCT will shine brighter than any other job in a combat encounter where there is no target to cast on, based on their motif system.
A quick glance at the potency changes lowering the muses and increasing the RGB and CYM were an understandable change. However, after looking at the math further there is something that is overlooked. When you take into account the need for the casting of Hammer Motif and the fact that its potential is already capped by it being an automatic critical direct hit, it is actually a loss of potency overall versus simply casting the filler of RGB and its subtractive casts of CYM.
This leads to the conclusion that it is simply better to not paint the hammer at all when there is no downtime. In fact, if it were not for Mog of Ages and Retribution of Madeen, it would be better to not paint the Pom Motif as well.
I believe it was a gross oversight on Square Enix design team to gut the identity of the aesthetic of the Pictomancer job.
Pressing 1-1-1-1-1-1 ad nauseam is stale and not engaging. This job was fun because the idea of being creative and being flexible with the cast order let me press whatever button I felt based on what I was musing without sacrificing damage potential. Now it's more optimal to simply press 1 button like a healer but without all the other abilities that healers have.
Pictomancer was the last fun I had in this game with long periods of stale content. My 12 year account will be unsubscribing at this time.