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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,129
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    When people say “but the job guide says the changes are because of higher movement” okay…….so what? I’m not going to forgive terrible job design because it’s in service to flawed encounter design

    We don’t all way to be melees’s. Casting is integral to many people’s love of the casters. If you can’t design a raid encounter where different jobs have different mobility levels you need to re-evaluate your entire encounter design
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,507
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    uhm seriously? i've never said anything about how ranged tools may be useful or not. the point is they are still limited, no matter how good you are at implementing them in your rotation. limited in number and/or limited when youre able to use them
    (0)
    without fun jobs none of the content is fun!
    jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls give us a proper glam collection like every other mmo has.
    pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  3. #3
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,122
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    I'm not focused on potency buffs, but I also want to contribute something when playing MCH. It shouldn't be considered selfish when picking a job, that contributes less DMG than a melee - and also provides no buffs for the raidgroup.
    The raid mentality I've known for years wants as much DPS as possible. The more DPS or buffs you provide, the higher your DMG output will be. In conclusion that means, less mechanics to do = less healing needed = less stress overall.
    I'll be raiding this tier again via PF and I'll make my own opinion wether I'll be excluded or asked to swap to BRD or DNC.

    I also don't see any reason why both issues cannot coexist and be questioned. Job rotations are important as well as job/role identity.
    (2)

  4. #4
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    197
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    -man/woman see big potency

    -man/woman see big numbers

    -man/woman happy
    (7)
    why is WoW living rent free inside your heads?

  5. #5
    Player
    Titania40's Avatar
    Join Date
    Aug 2021
    Posts
    83
    Character
    Pixie Titania
    World
    Excalibur
    Main Class
    Dancer Lv 80
    Back when City of Heroes was still Live, Cryptic released a revamp of defensive abilities known as the "Global Defense Nerf" among players. This was done as part of a re-balancing known as Enhancement Diversification in preparation for a new system. And there was a great outcry over how the changes were going to ruin the game via gutting defenses and damage across the board, and make everything unplayable. I'll admit, I was part of that mass outcry. then when the re-balance actually came out, it turned out things were actually no where near as dire as we all assumed. Damage output for any given attack was lower, sure. But overall damage output was better because we could diversify where we were putting enhancement slots. Defensive abilities were reduced in effectiveness, but that merely meant we no longer had soft/hard capped defense and/or resistance. In sort, the net result was the game was exactly as playable as before. It was just more balanced. And some character types actually gained damage capability, due to being able to now slot in damage enhancements instead of only having crowd control boosting enhancements in those abilities.

    This experience taught me that game balance is a lot more complicated then I, or any other player are likely to realize. And that crying DOOM before you experience a change for yourself is stupid.
    (0)

  6. #6
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    486
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    If they're going to make all the classes mindless and samey the least they can do is balance them right.
    (1)

  7. #7
    Player
    RyoXander's Avatar
    Join Date
    Oct 2018
    Posts
    123
    Character
    Wiccan Oz
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Maybe it's just me but I very much prefer the look and feel of using a job rather than being at the top of the enmity list. If I'm having fun blowing up monsters as BLM and we still win, it doesn't matter.
    (0)

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