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  1. #1
    Player
    TheBigE's Avatar
    Join Date
    Sep 2024
    Posts
    3
    Character
    Ehrden Bugudah
    World
    Goblin
    Main Class
    Dancer Lv 100
    Well meme'd my friend, carry on.
    (0)

  2. #2
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    441
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    They've officially ruined the magic archetype for me. Healers are boring arse trash, SMN is braindead, PCT's motifs are boring, and RDM being half melee isn't my thing. The only "true" caster left was BLM and now that has been lobotomized.
    (0)

  3. #3
    Player
    AshtonCrowe's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    189
    Character
    Ashton Crowe
    World
    Seraph
    Main Class
    Paladin Lv 90
    The playerbase grants you a seat but not the rank of blackmage, Take a seat tourist
    (1)

  4. #4
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,316
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Personally I think they should have kept the playstyle and just gave them really high potentcy on a few skills. The BLM who takes forever to cast but then does 9999 damage (or the XIV equivalent) was my favorite part of the fantasy.

    Same with summoner that also doesn't really cast anymore.
    (2)

  5. #5
    Player
    Wired-Lain's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    V'rynn Lain
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Personally I think they should have kept the playstyle and just gave them really high potentcy on a few skills. The BLM who takes forever to cast but then does 9999 damage (or the XIV equivalent) was my favorite part of the fantasy.

    Same with summoner that also doesn't really cast anymore.
    Its my favorite part of the ARR cinematic too. Watch the black mage during the battle he spends most of it casting a single spell (but when he finishes it o boy!)
    (2)

  6. #6
    Player
    Cleo_king's Avatar
    Join Date
    Mar 2025
    Posts
    10
    Character
    Chloe King
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100
    skill issue
    (1)
    Behold, The single Braincell the job designers share .

  7. #7
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    I truly feel sorry for all the previous BLM mains. The only time I tried playing the class was during the ShB expansion when I took a break from being a SMN. Class was difficult. Yet, I saw nothing wrong with the class. Maybe I can somewhat understand the reduced cast times. The removal of the timer itself is something different. What did I miss between EW and now? Did BLM somehow get harder to use?

    I hope you don't quit on the class. At the very least, it has not suffered with being reworked entirely, not like SMN. I literally have to be careful on my travels since Carby is doing a lot less fighting and a lot more shielding. I do miss when it could tank for me, but that's a different story for a different thread. You just have a ton of things that are no longer going away if not used immediately which again feels weird. The change could have been a lot worse. However, I don't exactly think that it should have a huge effect on you.

    It's a literal shame that skill expression is starting to become nonexistent as time goes on. That's all I'm seeing with the changes, this one included.
    (2)

  8. #8
    Player
    DekaiTsuna88's Avatar
    Join Date
    Apr 2024
    Posts
    9
    Character
    Lala Rin
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    I truly feel sorry for all the previous BLM mains. The only time I tried playing the class was during the ShB expansion when I took a break from being a SMN. Class was difficult. Yet, I saw nothing wrong with the class. Maybe I can somewhat understand the reduced cast times. The removal of the timer itself is something different. What did I miss between EW and now? Did BLM somehow get harder to use?

    I hope you don't quit on the class. At the very least, it has not suffered with being reworked entirely, not like SMN. I literally have to be careful on my travels since Carby is doing a lot less fighting and a lot more shielding. I do miss when it could tank for me, but that's a different story for a different thread. You just have a ton of things that are no longer going away if not used immediately which again feels weird. The change could have been a lot worse. However, I don't exactly think that it should have a huge effect on you.

    It's a literal shame that skill expression is starting to become nonexistent as time goes on. That's all I'm seeing with the changes, this one included.
    In DT they introduced Flare Star, making BLM a job with rigid rotation. You're heavily punished if you don't do 6 times Fire IV in fire phase. Previously you can do non standard rotations if the situation demanded so. Since DT, they started to heavily restrict non-standard. With this patch, non-standard is dead plus BLM is now a very boring job to play. Basically any kind of skill expression is no longer there.

    Sadly the issue is not limited to BLM itself. Imo the way they handled BLM is a proof that they are not paying any attention to the job oversimplification issue. It's a telling sign that this game is already going down the road where many people won't like. Honestly I'm not sure how they take feedback; did they even take feedback at all, or did they do what Yoshi-P mentioned back then, which is acting proactively instead of defensively? I don't know. If it happens to be the latter, their proactive attempt is blind shooting at best.

    My BLM main friend is considering not resubbing after their sub ends. They've put up with these shenanigans ever since the start of DT. I guess this changes broke their straw. The others are looking to move away from this game entirely even though they're not BLM mains due to the uninspiring changes (which is just number shuffle) they implemented with other jobs as well.
    (0)

  9. #9
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    I don't play enough black mage myself, but I wonder how this will impact the spell speed materia
    For awhile now, I always thought most materia was pointless since it seems most jobs want crit
    So if this change also impacts that, if black mages ever used it to begin with, then that'd be pretty disappointing since the materia system seems mostly underutilized

    It also makes me wonder how the job would fare in Bozja, because the specific armor you get there applies a haste buff to you already

    Of course that's more of a niche thing and wouldn't impact a majority of combat scenarios

    I always wanted to play more of the job, because I had heard you needed intricate knowledge of the fights to perform well and that was always appealing to me. Plus the destructive aspect of it is pretty fun. Red Mage was always my caster of choice because I like spellblades and the ability to revive people to save a run is great feeling when you pull it off
    (0)
    Last edited by CVXIV; 03-25-2025 at 11:07 AM.

  10. #10
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    534
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    If we don't have a job that completely breaks if they can't keep a timer rolling in certain circumstances, then the devs no longer need to worry about trying to design fights around that one job with strict timers.
    (0)

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