
Originally Posted by
Taranok
Honestly? Look at stormblood fight design, do that. It's still DDR, but at a fun pace with mechanics that specifically target individuals by role instead of everyone having to do everything. The fact that I have to point out things like neo exdeath having multiple mechanics that challenge individual roles instead of everyone should really tell you how bad mechanics design has gotten.
For example, vacuum wave? Challenging to all melee. Delta Attack? Challenging to all casters. Exaflares? Minor challenge to casters. Grand Cross Delta (iirc)? Unique stuff for healers and rphys to do.
What is everyone else doing during mechanics that's not challenging to them? Melee are running a path and otherwise don't care. Casters/ranged are standing out and don't care. Grand Cross Delta is mostly standing north and not caring.
It's phenomenal that the devs have completely and utterly forgotten the concept of fight pacing and allowing players downtime. Stormblood is the expansion that actually resurrected FFXIV, and allowed ShB to shine as brightly as it did.
As a bonus, if you look at stormblood's overall design, even though I don't think we should go back to SB class design in entirety, easier fights allow for harder classes to exist. Sure, BLM doesn't need timers to come back in my opinion, but being a full caster with only 1 triplecast a minute and 1 swiftcast a minute, not even instant xenos? It had enough movement to handle most fights, and fights like god kefka presented challenges that were hard but not insurmountable to solve for its movement sections. Which meant for sections that weren't that, I could prepare in advance and sit still and cast. Leveraging the best feature of caster gameplay, fight predictability and memorization to be where you need to be before it's a problem.
The DDR isn't going away, but literally every fight in stormblood is a vastly better experience. Especially because, and I will iterate myself, easier fights allow for harder classes to exist. That's not to say every class needs to be hard. You should always have a summoner alongside a black mage. It allows players to self-select into the difficulty they want. It is a vastly better system than the garbage path fight design has taken since tier 3 shadowbringers.