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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Caster as a role is a nightmare because the devs overtax raise. I’m not sure how fusing it with ranged is going to fix that problem. Either they fuse the roles and leave it as is which basically just means that PCT and BLM eat the physical ranged lunch as much as they eat the rezz casters lunch but the physical ranged don’t even have raise to make them prog viable. On the other hand casters have casts, make all equal and you’ve basically made the damage casters completely pointless and RDM at least partially too difficult for its justification over SMN

    The difference is casting

    As much as the devs like to design fights like everyone is a melee casters needing to cast is a distinct consideration around fight design. If you fused the roles and stopped actually considering casting you’ve basically just stealth killed casters, if you still keep the consideration alive you e achieved nothing by fusing the roles
    They've already stealth-killed casters. The devs have done the polar opposite of what happened in HW. The devs couldn't balance rphys in HW, so they gave them cast bars to treat them like casters. Now they can't balance casters in EW+ because every fight is so obscenely mobile, so they've removed cast bars from casters. This is painfully obvious when you take a fight like TEA and look at the raw distance traveled and time spent traveling during uptime mechanics and then look at almost literally any EW or DT fight. They're all marathons across the arena now. Even the reworked ARR dungeons have gained ridiculous amounts of movement.

    And, as any caster main should know, movement is direct anathema to good caster design and gameplay when you design your casters around their primary gimmick being self-roots. This isn't GW2 where casting slows you down slightly but you have full movement.

    The major problem is that the devs homogenized encounter design, and they've yet to learn the lesson that was first set in motion in 2.1: That when encounters are homogenized and pushed to an extreme, class design is forced to meet the encounters and lose the ability to actually have real differences between them. And it all started with Twintania straight up deleting warriors, with the devs giving warrior's rampart on inner beast and sentinel lite on vengeance.
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    Last edited by Taranok; 03-25-2025 at 01:22 AM.