The game consists of five roles, each providing a 1% main stat bonus when forming a team of four or eight players.
The issue I see right now is—why do we have five roles when standard team compositions are limited to four or eight players? And beyond that, role balance only truly matters in a handful of content types: Criterion, Savage, Ultimate, and to some extent Extreme.
I understand that balancing ranged and caster jobs can be tricky (wink wink PCT/BLM), but wouldn’t it make more sense to merge them into a single "Ranged" role, assuming all jobs were balanced equally? This would create a healthier distribution between magical and physical ranged jobs, offering more flexibility in team compositions (e.g., two magical, two physical), and better mirroring the Tank/Healer structure (Melee Support / Ranged Support).
In my mind, this would simplify things for both players and developers.
So… why not?