As much as I enjoy the class fantasy of summoning things to fight for me, SMN (to me) has one big glaring issue: it's boring. The rotation is *very* stationary, and so there's not much thought I have to put in to what I'm doing. As a result, I have a few suggestions to making it an interesting job.
First: I would like the ability to choose between what I'm summoning during every trance phase, instead of the current linear Bahamut-Phoenix-Bahamut rotation. In order to prevent people from spamming the same summon every time, I'd suggest a cooldown timer that lasts longer than the egi phase. I recognize that this would make basic Bahamut obsolete, and so I'd also suggest replacing that with another of the classic FF summons: namely, Odin. However, I recognize that this change would run the risk of people optimizing SMN by only ever using the 2 most powerful summons. I don't have a good solution to this, but I could suggest 2 things:
1) extend the cooldown so that only 1 can be active at a time (and then make it linear, which I am trying to avoid)
2) add limitations to the summon-specific casts: let's say Odin does high damage, but the max distance is a bit over melee range, and there's a cast timer. Is this enough of a risk-reward move in order to justify having a 3rd summon option?
Second: I'd like some variety in the egi summons. Ifrit-Titan-Garuda is nice and all, but I'd really like to add Leviathan, Shiva, and Ramuh to the summoning options. Personally, I think this could work really well if it works similar to the current AST Draw mechanic: summon Ifrit-Titan-Garuda one rotation, then summon Leviathan-Shiva-Ramuh the next. That'd fill out the classic summons anyway, *and* we'd get more space for tools which could then make SMN a little more interesting. (Like Garuda's Whirlwind, Ifrit's Charge, etc. Maybe Leviathan could do a line attack which makes enemies take more damage? Or Shiva could stun enemies? But I don't know the best way to balance the game: these are suggestions without much thought put in.)
But those are the 2 suggestions I have for making SMN more interesting. I'd really like it if something like these were implemented. Thank you for your time.