Quote Originally Posted by Carighan View Post
But yeah people keep exaggerating Summoner in simplicity. More so because people also never differentiate complexity and depth, thinking of the two as the same when in particular FFXIV struggles hard with a ton of complexity (mostly via button bloat, extremely so comparing other similar games) versus very little depth (all static rotations with pseudo-static solutions...
I think most of the criticism on SMN's simplicity don't come from mixing complexity and depth. Some players complain because they compare it to what it was before the rework, where the devs stripped it of almost everything (mechanically wise) and gave basically nothing in return, me included in this group. Some other players complain because they were expecting the so called "base to expand upon" to realize in this expansion but that never came and SMN stayed basically the same as it was in Endwalker.