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  1. #12
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    SMN should have remained as it's 2.0 self!!!!....It's interesting seeing the discourse around todays' SMN and how it lacks any complexity. Yet for those of us who remember 2.0 SMN, the forums often complained it was too complex...This is why most of what it was got gutted in the first place. Granted there was some issue with pet reactivity to commands in high end raid scenarios. But other than that, 2.0 SMN was pretty solid in terms of a gameplay loop to me...I really enjoyed having commandable pets! - One of my fondest memories of "classic" SMN was when I tanked Great Gubal (Hard) with Titan because the actual tank dropped at the beginning and after waiting ages another never showed...But thanks to a very skilled healer and fellow DPS I was able to tank the whole dungeon by micro managing Titan! (This was when the dungeon was brand new btw) - Everything is so simplified down now, that there's no room for interesting gameplay situations such as this to appear anymore!

    All the 2.0 SMN really needed was a visual change - Change the poison based DoTs to match the Primal elements and allow for the Egi to become more like their full Primal counterpart! - Had SE just done this, which is objectively much simpler than a full job rework...We probably would have seen the Egi glams expanded by now!
    Sure the current SMN has very impressive visuals!...But there is only so many times you can see Titan's giant craggy arse fill the screen, before you start to miss the days of a more complex SMN with actual unique gameplay elements, such as DoT's/Pets!
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    Last edited by SoloWingMetatron; 04-02-2025 at 02:54 AM.