SMN has a lot of issues with how out of options you are if you want to deviate a bit from its rotation. It's basically forced on you or "just cast Ruin III". They need to separate the requirement to access the elemental summons from using the Demi summon first so that SMN begin to get some freedom. Of course that's not enough.

What I would like to see is we start with carbuncle, we summon an elemental summon, they come down and do their signature attacks, then we attune to their element and instead of carbuncle returning we get the corresponding elemental egi. The summoning buttons go on CD for some time and we get to use Gemshine elemental skills how many times we want and have the egi assaults back to command the egis. Since we can spend how much time we want attuned, we have some control and can delay things at will, however at a dps loss depending on the situation, so that needs planing.

The possibility of repeating summons so we could decide which better fit our situation would also be nice. The end goal would fit gems in the gem gauge (instead of spending it) and get a finisher skill to spend those gems on (Tri-disaster would be nice instead of the bland basic aoe spell it became) during the Demi summon phase together with everything else.

With this you could even get rid of gemshine slot and just make the elemental spell replace Ruin III while attuned.

And for the love of god, remove the healing abilities from the DPS class and replace with a buff to the healing received, like Mantra. DPS should have no strong AOE healing abilities, just a self healing one or a self shield for solo things.


Anyways, that's what I would like to see SMN turning into. But i don't have any expectation from the dev team anymore.