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  1. #1
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    The Summoner needs a lot of changes because its structure is completely unsuitable and excessively rigid.

    Yes, it would be nice if they added Shiva, Ramuh, and Leviathan, but above all, I would like them to rework the gameplay.
    It feels slow, stiff, and bland, and it's a shame. I still don't understand why they haven't reworked the resource management system—Energy Drain is a relic of the old Summoner that I find completely absurd in the new gameplay.

    Personally, I would like them to restore each Demi’s identity, making them a kind of mini-game with a unique passive effect rather than just pressing 1111 and getting an AoE heal that stays available for 30 seconds on Summon SolBahamut.
    Maybe it's just copium, but I wish they would make them completely different from each other—not just in terms of spell power, but at the very least in terms of effects and gameplay.

    I also want elemental summons to be better designed.
    Right now, they feel meaningless and have no interactions between them that could add strategic depth, such as an elemental combo system—especially if they add three new summons.

    I’d love for Carbuncle to be useful again.
    For example, it could store Aether for the Summoner and provide one stack of Aether every 20 seconds, which could be used for Necrotize or Painflare in combat, with three stacks available at the start of an instance.

    I would also like elemental summons to become OGCDs and for Carbuncle to get actions similar to Egi-Assault 1 and 2, giving two stacks each (counted as spells for weaving) with a 30-second recharge per stack. After using all four stacks, Carbuncle could temporarily evolve into Proto-Carbuncle, allowing it to freely use "Radiant Shield," which would reflect a portion of the damage dealt to party members as potency-based damage.
    (2)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,390
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by remiff View Post
    The Summoner needs a lot of changes because its structure is completely unsuitable and excessively rigid.
    This feels a bit like a non-issue to me insofar that no job has non-rigid gameplay, and it's a binary thing in FFXIV. Hence you can't be "excessively rigid", as you're comparing against 100% rigid, and more than that is not possible.

    Of course, one could argue that they could add the ability to be drift-resistant, but they only did that in very few cases in the past, usually for jobs that had high oGCD loads and hence are expected to sometimes drift an oGCD here or there, in particular on tanks which might need to press a defensive oGCD instead, at the moment.

    If anything Summoner, despite being seriously undercooked right now, shows a positive idea: Reduce the oGCD spam, implement an in-theory variable GCD chain, and enable gameplay focused on fewer but stronger spells instead of 3-4 hotbars of individually wet-noodle effects (see: Viper, Black Mage, Ninja, Samurai, hell, virtually everyone...). Yes, it won't work at a 2.5s GCD, and it still needs to lose its remaining oGCDs before it could become something like a 1.5s GCD caster job (with Garuda then being 0.7-1.0 GCD). It would also ideally - like I said above - get randomized elements in its gameplay, seeing how that is something FFXIV is utterly lacking right now, everything being static rotation type classes.
    (0)