Quote Originally Posted by remiff View Post
The Summoner needs a lot of changes because its structure is completely unsuitable and excessively rigid.
This feels a bit like a non-issue to me insofar that no job has non-rigid gameplay, and it's a binary thing in FFXIV. Hence you can't be "excessively rigid", as you're comparing against 100% rigid, and more than that is not possible.

Of course, one could argue that they could add the ability to be drift-resistant, but they only did that in very few cases in the past, usually for jobs that had high oGCD loads and hence are expected to sometimes drift an oGCD here or there, in particular on tanks which might need to press a defensive oGCD instead, at the moment.

If anything Summoner, despite being seriously undercooked right now, shows a positive idea: Reduce the oGCD spam, implement an in-theory variable GCD chain, and enable gameplay focused on fewer but stronger spells instead of 3-4 hotbars of individually wet-noodle effects (see: Viper, Black Mage, Ninja, Samurai, hell, virtually everyone...). Yes, it won't work at a 2.5s GCD, and it still needs to lose its remaining oGCDs before it could become something like a 1.5s GCD caster job (with Garuda then being 0.7-1.0 GCD). It would also ideally - like I said above - get randomized elements in its gameplay, seeing how that is something FFXIV is utterly lacking right now, everything being static rotation type classes.