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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by gidsonBrand View Post
    So then, what? We're just not supposed to encourage offense whatsoever?

    Right now, the only way to consistently defeat another team is to go full 24v24, because you just NEED that much damage and sustain. No other strat is viable. If you want the zerging to stop and change into more 8v8 skirmishes followed by the occasional bloodbath, then 4-8 people need to have enough firepower to defeat an entire alliance.

    These changes to battle high & good offensive role actions are a step towards that. Coordinate with your team, find your role in the stack. And if an army comes at you in a stupid zerg way, bait it out and fire the artillery on them. Pull a 300 and hold your choke.
    Make the mode 8v8v8 and shrink the map, then we wouldn't need massive DR values that allow a player to survive a multi-player attack, thereby requiring a larger multi-player attack, that leads to a greater DR modifier...

    BH has a similar problem. If it just modified attack damage, it might do what you want it to, but it doesn't. So my fear is this will make the first 2 minutes the deciding factor in who wins the match.

    (Edit: is that a reference to a tractor?)

    Quote Originally Posted by Teno View Post
    You're underestimating the potential for solo players. I recognize by name most of the regulars and I tend to play around or with them, so I see a lot of value in these more "group-oriented" skills. And many solo players also tend to play that way so I'm rather optimistic for once. But we'll only see it when we see it. I'm withholding judgment too.
    Oh I agree with what you're saying. Good solo players tend to be in the right place because they're paying attention, and typically enough of them show up together that these changes will make them more effective.

    Ironically it's the padding premades that tend to derail this, most noticeably on Onsal mid.

    What I'm really dreading is the the BH and role action changes will return us fully to the banality of the pre-7.1 meta, but time will tell.
    (3)
    Last edited by Mawlzy; 03-22-2025 at 10:54 AM.