Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11
  1. #1
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60

    ATTN Devs: Simple quick fix; Raise Linkshell Cap.

    Honestly, it seems like such a simple addition to a pretty broken problem. Is there a way we can get an emergency patch, or if 1.23b is close get that in the update?
    (0)

  2. #2
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Believe me, depending on how it's done and how much of a strain this might put on the servers, this might not be nowhere near a "quick fix"
    (4)

  3. #3
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Not a quick fix at all. It isn't just a value change, there's actual memory management that needs to be considered.
    (3)

  4. #4
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zyph View Post
    Not a quick fix at all. It isn't just a value change, there's actual memory management that needs to be considered.
    I see; i was under the impression it was as simple as a value change ><
    (0)

  5. #5
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Its not as easy as just changing a number and releasing a patch, they have to make sure nothing will break, make sure the servers are ok, and people have been asking for this since release, we will not see it before ARR.
    (2)

  6. #6
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    Quote Originally Posted by TaalAzura View Post
    I see; i was under the impression it was as simple as a value change ><
    Hi, how do i get the signature like you have?
    (0)

  7. #7
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hycinthus View Post
    Hi, how do i get the signature like you have?
    www.xivpads.com
    (2)

  8. #8
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    The biggest reason for making this difficult probably isn't worrying about storing all the linkshells people make.

    Yes, this involves a change to the maximum size of a shell, which means the column in whatever table contains a list of all shells on a server has to change, which means the entire table probably has to be dumped and reloaded. It uses a few more bits after, nbd.

    The real problem is that not long after the cap is raised, say, to 256, shells will grow to that size. Suddenly, LS chat has to be broadcast to twice as many people as before on a world. Keep in mind that there isn't a server, or probably even a server rack, that's simply labeled "MASAMUNE" or "BALMUNG" etc. on which our particular copy of Eorzea lives. It's likely a cluster. Could you write LS chat so that the servers could handle it fine? Sure! But how efficiently is it currently implemented? Probably not very well.

    Anywho, I work with databases, so this is just my educated guess on what is probably the issue.
    (1)

  9. #9
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The game is due to shutdown within a month and a half or so. I doubt they're going to revise a major system in the current game when the new version is set to launch soon.
    (1)

  10. #10
    Player
    Weiss_R's Avatar
    Join Date
    Aug 2012
    Posts
    20
    Character
    Weiss Gatita
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by REDace0 View Post
    The biggest reason for making this difficult probably isn't worrying about storing all the linkshells people make.

    Yes, this involves a change to the maximum size of a shell, which means the column in whatever table contains a list of all shells on a server has to change, which means the entire table probably has to be dumped and reloaded. It uses a few more bits after, nbd.
    Why would it need to be dumped? you can add columns without reloading, i would say the problem would be with memory management as most of what happens in the game is kept in memory and then dumped periodically to the DBs.
    (1)

Page 1 of 2 1 2 LastLast