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  1. #1
    Player
    LeoBertolaso's Avatar
    Join Date
    Jun 2023
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Leo Bertolaso
    World
    Brynhildr
    Main Class
    Machinist Lv 100

    Devs why the PvP changes, again? Can we get a reply?

    Can someone from the developer side please tell us what is the driving force behind these changes?
    This isn't performative, I'm not trying to find something to attack. I want to understand so I know what to expect moving forward, because community feedback holds no weight. Why the changes?

    Looking at the live letter:
    How many years has it been for Borderlands? I scroll through an old reddit thread (2 years ago) and the majority of the comments are just bashing it. Even then, when has anyone here discussed it recently? "The long awaited-" by who?

    People adapt, but are still annoyed over animation snapshot changes, job changes, pre-mades obliterating people, not to mention how rewards are handled, the rewards themselves being dated, latency still not being fixed because every animation is an astral era longer now.

    Players don't get why you do this, and no one asked for this. But here you come in 7.2 with:
    "The following adjustments have been made to battle high rating gained upon KOing or assisting: KO, 10->8, Assist, 2->4"
    - Damage padders are buffed
    - Premades are super buffed
    - Solo queuers are punished, less solo carry potential

    I'm writing about frontlines mainly, but if you're reading please reply with your experience, because I know there is a lot more to it.

    So what is driving the changes, and why ask for community feedback if it isn't relevant. Feels a little silly.


    (4)
    Last edited by LeoBertolaso; 03-22-2025 at 03:57 AM. Reason: Forgot a "

  2. #2
    Player
    Pidgeon's Avatar
    Join Date
    Oct 2017
    Posts
    17
    Character
    Pidgeon Ea
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    I'll reserve my final judgement overall until I see the individual job adjustments and role actions along with the Battle High for PVE on Secure (Interceptor Drones if you missed it).

    Just a guess, but perhaps the goal is encouraging faster games like many of the Crystalline Conflict changes have been encouraging faster games and less ability to stall on the point.

    I do think it's weird to make these changes that without any additional context seemingly encourage more steamrolling in the mode and offering less recovery for players on the losing/inferior teams.

    Generally I feel like this would be a negative experience for 2/3s of players in the game, but hard to say without Square providing any additional reasoning/changes at this time.

    I'm not really looking forward to reinforcing a possible AST/SCH/Ranged stack meta, but I survived the era of WHM-lines so we'll see...
    (6)
    Last edited by Pidgeon; 03-22-2025 at 04:23 AM.

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Pidgeon View Post
    I'll reserve my final judgement overall until I see the individual job adjustments and role actions along with the Battle High for PVE on Secure (Interceptor Drones if you missed it).

    Just a guess, but perhaps the goal is encouraging faster games like many of the Crystalline Conflict changes have been encouraging faster games and less ability to stall on the point.

    I do think it's weird to make these changes that without any additional context seemingly encourage more steamrolling in the mode and offering less recovery for players on the losing/inferior teams.

    Generally I feel like this would be a negative experience for 2/3s of players in the game, but hard to say without Square providing any additional reasoning/changes at this time.

    I'm not really looking forward to reinforcing a possible AST/SCH/Ranged stack meta, but I survived the era of WHM-lines so we'll see...
    There's really not much of a stall meta in FL (on Aether). Like you'll occasionally see an invuln PLD sitting on a node, but their ability to not die is much more limited in FL than CC. Whether the devs know that is another question.
    (1)

  4. #4
    Player
    Pidgeon's Avatar
    Join Date
    Oct 2017
    Posts
    17
    Character
    Pidgeon Ea
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mawlzy View Post
    There's really not much of a stall meta in FL (on Aether). Like you'll occasionally see an invuln PLD sitting on a node, but their ability to not die is much more limited in FL than CC. Whether the devs know that is another question.


    I'm more thinking that games will be faster as weaker teams are now punished much quicker when giving teams an early battle high advantage/losing the first few engagements.

    Whether this is what Square intended or if I'm reading into it too much I'm not sure, but I'm rather hoping they provide an explanation with the 7.2 notes proper.

    I don't know if this will make it easier to follow for those reading this later, but if a player purely assisted and had 0 KOs.



    Pre 7.2

    BH 1 (10 Assists ) --> BH 5 ( 50 Assists)

    Post 7.2

    BH 1 ( 5 Assists ) --> BH 5 ( 25 Assists )



    These are just some example numbers of Battle High distributed from 1 kill if we also assume there were 3-5 assisting players.

    Pre 7.2

    1 Kill = 16-20 Battle High

    Post 7.2

    1 Kill = 20-28 Battle High
    (2)
    Last edited by Pidgeon; 03-22-2025 at 09:40 AM.

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Pidgeon View Post
    I'm more thinking that games will be faster as weaker teams are now punished much quicker when giving teams an early battle high advantage/losing the first few engagements.
    Okay, yes I agree with you. In other words games will be even-more lopsided, which in general I think is a bad idea. The potential to get a lot of BH (and BH edge) in the first engagement is greatly increased and that just speeds the BH snowballing effect.

    It's quite possible SE did this to speed up matches. If so, it's characteristic of their ass-backwards approach. The direct lever to adjust match duration is the number of points required for victory.
    (2)

  6. #6
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Pidgeon View Post
    I'm more thinking that games will be faster as weaker teams are now punished much quicker when giving teams an early battle high advantage/losing the first few engagements.
    Seems good, the current frontline meta is very bland and slow, way too much tankiness. And thanks to it being tri faction, if one team snowballs early with the first engagements, there are 2 more that will surely gang up on it. (Of course we're not talking about the random nature of matchmaking and having a lost cause team, because that's a thing of the ages anyway.)

    Overall it might be a decent compromise between the explosiveness of 6.1, and then after they've progressively added all this damage reduction, which has made frontline supremely boring for most pvp enjoyers (and good for the rouletters I guess).
    (1)

  7. #7
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    668
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Pidgeon View Post
    I'm more thinking that games will be faster as weaker teams are now punished much quicker when giving teams an early battle high advantage/losing the first few engagements.

    Whether this is what Square intended or if I'm reading into it too much I'm not sure, but I'm rather hoping they provide an explanation with the 7.2 notes proper.

    I don't know if this will make it easier to follow for those reading this later, but if a player purely assisted and had 0 KOs.



    Pre 7.2

    BH 1 (10 Assists ) --> BH 5 ( 50 Assists)

    Post 7.2

    BH 1 ( 5 Assists ) --> BH 5 ( 25 Assists )



    These are just some example numbers of Battle High distributed from 1 kill if we also assume there were 3-5 assisting players.

    Pre 7.2

    1 Kill = 16-20 Battle High

    Post 7.2

    1 Kill = 20-28 Battle High
    I don't mind faster roulette bonus
    (1)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Eastwall View Post
    I don't mind faster roulette bonus
    Aha! We've found another group pleased with the changes. The rouletters!!!
    (5)

  9. #9
    Player Exmo's Avatar
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    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Time will tell but I didn't think the changes to BH will impact how premades dominate the game. They generated high BH super early, they'll still generate it super early, nbd. If anything, when no team is a premade, the changes will bump solo players BH at double the speed it was before, so the floor will probably rise.
    (2)

  10. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Exmo View Post
    Time will tell but I didn't think the changes to BH will impact how premades dominate the game. They generated high BH super early, they'll still generate it super early, nbd. If anything, when no team is a premade, the changes will bump solo players BH at double the speed it was before, so the floor will probably rise.
    The issue there is that BH grows really slowly on a poor team. Like playing AST, I pretty much know if we've got a chance after the first engagement. I'll splash my AoEs on a blob, if nobody dies, the team is crap and we'll lose.
    (3)

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