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  1. #21
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    481
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    TBH I had no idea so many ppl cared that much for Sunken Temple from ARR I always dreaded it during roulette since it slowed me down so any faster improvements would be fine.
    (0)

  2. #22
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    938
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    *tinfoil hat theory*
    I suspect they remove ast card RNG not just because some players hate it, but also to accomodate urianger Trust.
    (0)

  3. #23
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,095
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kozh View Post
    *tinfoil hat theory*
    I suspect they remove ast card RNG not just because some players hate it, but also to accomodate urianger Trust.
    Trusts already have their own versions of skills that don't necessarily work the same way as player skills.
    (1)

  4. #24
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,095
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Regarding Qarn, I wonder if they're going to redesign the puzzle that nobody interacts with any more?
    (4)

  5. #25
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,747
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CCheshire View Post
    TBH I had no idea so many ppl cared that much for Sunken Temple from ARR I always dreaded it during roulette since it slowed me down so any faster improvements would be fine.
    Don't get me wrong, these old dungeons have long felt buggy and unpolished, which makes sense given how tight their deadline was for 2.0 release.

    But the dungeons had ideas that have been thrown away today. Like moving adds onto platforms, finding items to figure out a code to unlock the treasure and getting punished when you do it wrong. Or Hullbreaker laying traps on the ground. They don't do anything like that now.

    The bees having Final Sting made the tank have to think and plan a heavy mit for later in the pull, rather than just at the beginning, or try to get the party to kill the bees faster. Those bees will definitely not do Final Sting anymore, because I recall them mentioning it as an obvious issue for new players.

    It will be sad to see all that go and it not actually be replaced with something equally interesting at least.
    Quote Originally Posted by Kozh View Post
    I suspect they remove ast card RNG not just because some players hate it, but also to accomodate urianger Trust.
    NPCs have their own actions (on a technical level), so this isn't necessary. Many of the NPCs in ARR duties still do ARR rotations and attacks, despite that we do not have them anymore as players.
    (5)

  6. #26
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,445
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SubmarineAlt View Post
    The following can be queued for execution: Sprint

    Took a decade, but the technology is finally here.
    I don't understand. Is this the run fast sprint? If so, it's instant, so why queue it?
    (0)

  7. #27
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,747
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Personally never had an issue with Sprint. I bind the hotbar button it's on to R and it always works, with no macro needed at all. But hopefully it works better for people who have a problem with it.
    (0)

  8. #28
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,001
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I would care more about Qarn if they have the capacity or even give the slightest amount of effort at all just to make lv4-lv50/60 combat more engaging than the barren wasteland we have today. The design to shove 'all fun stuff' near or at cap lv is rotting away the older contents.

    Until they improve that, I'll just bail when I get ARR/HW duties via roulo just like when I get CT raids. Adjusted/rehauled, or not.

    Quote Originally Posted by Kozh View Post
    *tinfoil hat theory*
    I suspect they remove ast card RNG not just because some players hate it, but also to accomodate urianger Trust.
    Urianger still uses the old ShB/EW arcanum to this date.
    (0)

  9. #29
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Is there any special reasons why they do not show any of the Job Changes in the preliminary patches? As I seriously doubt they will make any big changes to Jobs in 2-3 days
    This week will be a horrible start to a new work week and a new patch thanks to the stupid midexpansion BLM rework. I do NOT want another Job to become braindead dumbed down
    (0)

  10. #30
    Player
    Birdbrain's Avatar
    Join Date
    Aug 2024
    Posts
    40
    Character
    Shrike Lanius
    World
    Ultros
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Illianaro View Post
    The patch notes don’t specify what they changed but do confirm they’ve changed all three boss fights. Obviously we won’t know until we get in there after the patch, but I would guess doom, the heart, and the mythril rod mechanics are gone from each fight respectively and replaced with something that requires less strategizing to accommodate the AI.
    This is exactly my worry: they'll remove all the soul from it. I still consider myself a newish player and I have nothing but fond memories of those Qarn mechanics. Dying to Doom and learning to interact with the environment is iconic. Qarn hornets teaching players to not underestimate bees.

    And why the devs are spending resources on altering early (soulful) dungeons with quick queue times is beyond me. Instead of adding duty support for later Trials that can take up to hours to get a queue pop, and are probably already NPC Trust-friendly.
    (1)

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