TBH I had no idea so many ppl cared that much for Sunken Temple from ARR I always dreaded it during roulette since it slowed me down so any faster improvements would be fine.
TBH I had no idea so many ppl cared that much for Sunken Temple from ARR I always dreaded it during roulette since it slowed me down so any faster improvements would be fine.
*tinfoil hat theory*
I suspect they remove ast card RNG not just because some players hate it, but also to accomodate urianger Trust.






Regarding Qarn, I wonder if they're going to redesign the puzzle that nobody interacts with any more?




Don't get me wrong, these old dungeons have long felt buggy and unpolished, which makes sense given how tight their deadline was for 2.0 release.
But the dungeons had ideas that have been thrown away today. Like moving adds onto platforms, finding items to figure out a code to unlock the treasure and getting punished when you do it wrong. Or Hullbreaker laying traps on the ground. They don't do anything like that now.
The bees having Final Sting made the tank have to think and plan a heavy mit for later in the pull, rather than just at the beginning, or try to get the party to kill the bees faster. Those bees will definitely not do Final Sting anymore, because I recall them mentioning it as an obvious issue for new players.
It will be sad to see all that go and it not actually be replaced with something equally interesting at least.
NPCs have their own actions (on a technical level), so this isn't necessary. Many of the NPCs in ARR duties still do ARR rotations and attacks, despite that we do not have them anymore as players.




Personally never had an issue with Sprint. I bind the hotbar button it's on to R and it always works, with no macro needed at all. But hopefully it works better for people who have a problem with it.




I would care more about Qarn if they have the capacity or even give the slightest amount of effort at all just to make lv4-lv50/60 combat more engaging than the barren wasteland we have today. The design to shove 'all fun stuff' near or at cap lv is rotting away the older contents.
Until they improve that, I'll just bail when I get ARR/HW duties via roulo just like when I get CT raids. Adjusted/rehauled, or not.
Urianger still uses the old ShB/EW arcanum to this date.


Is there any special reasons why they do not show any of the Job Changes in the preliminary patches? As I seriously doubt they will make any big changes to Jobs in 2-3 days
This week will be a horrible start to a new work week and a new patch thanks to the stupid midexpansion BLM rework. I do NOT want another Job to become braindead dumbed down
This is exactly my worry: they'll remove all the soul from it. I still consider myself a newish player and I have nothing but fond memories of those Qarn mechanics. Dying to Doom and learning to interact with the environment is iconic. Qarn hornets teaching players to not underestimate bees.The patch notes don’t specify what they changed but do confirm they’ve changed all three boss fights. Obviously we won’t know until we get in there after the patch, but I would guess doom, the heart, and the mythril rod mechanics are gone from each fight respectively and replaced with something that requires less strategizing to accommodate the AI.
And why the devs are spending resources on altering early (soulful) dungeons with quick queue times is beyond me. Instead of adding duty support for later Trials that can take up to hours to get a queue pop, and are probably already NPC Trust-friendly.
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