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  1. #21
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,466
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by YukioKobayashi View Post
    Just my personal view and opinion but DT's leveling Dungeons were a step in the right direction when it comes to the difficulty compared to EW. Not good but better than before. (I know they still have the issue with being like every other Dungeon. 6 Trashpacks, 3 Bosses ect.)
    DT's Dungeons are sadly neglected by the playerbase because some old expantion content that was never meant to be for leveling in the first place is better. x1-x9 leveling dungeons have only one purpose after the first run for the MSQ. Thats leveling.
    Having old content that was never meant to be for leveling being better than current content that is meant to be used for leveling feels wrong.
    They are hardly even better and much of this I just find is attributed to the simple that that most people have forgotten that newer dungeons can be a bit intense when they are first released.. These days it's just as incredibly streamlined and as incredibly simplified as any other dungeon, IMO.

    I just find that it is generally quite wrong to use the argument, when in reality they are both just as disengaging and as uninteresting as they can be, at least with the direction/approach they took to Aglaia and co., - It at least added another method with which to grind with to break up that monotony of just simple dungeon spam or whatever else. We've been doing exclusively dungeon spam > roulettes > dungeon spam in this game for well over half of the games entire lifecycle... Both Bozja and Aglaia broke this trend (and as it stands Occult Crescent is exclusively Lv100 content), Deep Dungeon will allow levelling, but how welcome this is, is very much unknown, and it is a "Too late" situation.

    Besides, much of the OP-ness of Aglaia was just linked to the simple fact that the pre-order bonus earrings worked, without this it was only marginally better than standard dungeon spamming, like you were still doing 1 1/2 runs of Aglaia if you wanted to get a level. Can't say I have encountered many issues with queue times of dungeons, like, queue into Aglaia is still a good 15-20 minutes most of the time. A lot of people are just as happy doing FATEs, or using Duty Support/Trusts to level. I've been going through an alt, which doesn't have the earrings, and honestly I have preferred the dungeon farm over Aglaia farm, if the concern is largely around EXP p/h. The queue times dropped off significantly for Aglaia after a couple months, at least on Chaos anyway.

    As for the design etc., - It entirely depends really on your mindset. Like, this isn't the first time they've done it. If you wanted to measure purely based on consistent EXP, then doing something like Bozja between 81-90 was just as efficient as doing dungeons between 81-85-ish at which point dungeons took over, and that content was designed for 71-80 in mind, which is exactly the same as Aglaia in this case.

    There's definitely a balancing act with older content vs newer content, in the sense that you don't want older content to completely overshadow newer content in terms of raw efficiency (Which I don't think Aglaia falls into that category). But in the same vein you don't want to complete kill older content because it no longer fits within the core content loop.. This is why optional 24-man raids like Void Ark, Ivalice and Nier crossover have just abysmal queue times, because there is no reason to run them.

    A better approach would have been to standardize older ones according to Aglaia and then just restructure the earrings so that it works up to 89, rather than inclusive of 90, same with all iterations in future, then you actually put them more in-line with dungeons anyway. - Then you also have the benefit of people more actively trying to queue for older alliance raids outside of just Crystal Tower.

    Older content still needs to fit nicely in a content loop, and as it stands with the game at the moment, unless the option content is tied closely to relic progression then it falls far to the wayside which is a problem in and of itself, and something that to a degree the 'unintended' outcome of Aglaia alleviate.

    This game treats a matter of choice as a bad thing (in any capacity), and this EXP change made it very clear.
    (2)
    Last edited by Kaurhz; 03-22-2025 at 01:55 AM. Reason: expanding on points.

  2. #22
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    205
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by YukioKobayashi View Post
    I repeat. Aglaia takes no effort. Its ilvl565 content synced down to ilvl635. Half of the dps players in there are doing healerdmg. Most leveling dungeons in DT take more effort than every Boss in this "raid".
    Are you seriously implying that the other leveling methods in FFXIV take any effort? Once people repeat them a few times, there’s no difference in the difficulty of any casual content, especially dungeons — it’s designed to be that way.

    The only thing that could make them challenging is true wall-to-wall pulls, which SE is too scared to implement nowadays. The last time it happened was in Mt. Gulg.
    (3)

  3. #23
    Player
    EchoingPulse's Avatar
    Join Date
    Aug 2024
    Posts
    79
    Character
    Miyoko Hakari
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Square made a change to Aglaia? When did this happen?
    (0)

  4. #24
    Player
    Join Date
    Apr 2024
    Posts
    168
    Quote Originally Posted by YukioKobayashi View Post
    I dont see the problem with the nerf.
    Getting 1 lvl in under 20Min without any effort is too broken.
    Im surprised they waited this long. It was obviously not intended.
    Complaining that 14's gameplay is stale and boring but willing to spam the most boring Alliance Raid. smh
    Make up your mind, guys.
    The nerf doesn't mean anything of course.

    But what does it signal? Think about it.

    Why did they go out of their way to nerf this when it bothered no one? And every decision and change like this is debated in CBU3 btw. It isn't just adding a conditional check in their code. They would have had to talk about this, debate about this, put this on Yoshi P's precious calendar.

    What does this say about their priority? About what they consider important? About their vision? Think about this. Seriously. Because it's not about the nerf, it reveals something deeply troubling about their priorities and attitude.
    (0)

  5. #25
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,659
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Stasya View Post
    Title. I don't care about roulette xp buff. It is worthless because not only you will get level 50 raid there to help yet another BOT to go through story it's also one day only thing.

    Unless i am missing something, DT bozja will not allow 91+ alts to enter, so essentially gl leveling them in 7.2.
    There are plenty of ways to level jobs. They are already make it too easy to level jobs. And given that players can level jobs to 100 without ever actually learning to play the jobs just contributes to other problems. But, I'm not calling for them to nerf ways to level jobs. Just that there are plenty of ways out there.

    Fun fact, SB "Bozja" also didn't let you level jobs (Eureka). So... ?
    (0)

  6. 03-22-2025 12:10 PM
    Reason
    Misunderstanding

  7. #26
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,177
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kazuke_Miso View Post
    The nerf doesn't mean anything of course.

    But what does it signal? Think about it.

    Why did they go out of their way to nerf this when it bothered no one? And every decision and change like this is debated in CBU3 btw. It isn't just adding a conditional check in their code. They would have had to talk about this, debate about this, put this on Yoshi P's precious calendar.

    What does this say about their priority? About what they consider important? About their vision? Think about this. Seriously. Because it's not about the nerf, it reveals something deeply troubling about their priorities and attitude.
    By nerfing this, they keep the other means of leveling alive, which is important to keep people doing roulettes or busy in the overworld. So ya, you probably dont see it, but it was an important change for the sake of the game
    (1)

  8. #27
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,253
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ServerCollaps View Post
    By nerfing this, they keep the other means of leveling alive, which is important to keep people doing roulettes or busy in the overworld. So ya, you probably dont see it, but it was an important change for the sake of the game
    People gravitated towards this because the roulettes simply aren’t remotely fun anymore because they are biased to low level content and the low level kits get worse and worse every expansion

    This change just reads like “no don’t do x alliance raid do the roulette so you can get dumped in CT for the benefit of one sprout while you yourself have no fun”

    Like if square wants me to start running the alliance roulette again then do something about CT
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #28
    Player
    Drayvexx's Avatar
    Join Date
    Jan 2025
    Posts
    3
    Character
    Drayvexx Angelluss
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    It was fun being able to spam Agalia for a change of pace as it lasted. Most people I know don't even touch roulettes outside of frontline anymore. They are boring as hell. Dungeon roulettes in DT are just difficult enough for people on the lower end of the skill level to cause a wipe and prolong how long you stuck in them. MSQ roulette is MSQ roulette, could probably legit run that purely from memory while blindfolded. Alliance Raid roulette not worth it after they removed the cheese of getting CT for quick runs so now you have to sit through long ass factory and lighthouse instead which isnt worth. If they were worried about people neglecting roulettes, then maybe make roulettes viable. As of now, I almost have all jobs 100 again, and never really que roulette, except frontline. Just beast quests that take 5 minutes, wonderous tales, cap fate zone reputation, do side quests on alt jobs, level trusts. Seems they have time to waste on petty issues of HOW we get to 100 rather than what to do once we get to 100.

    I really dont care if someone got 10 levels in 1 run of Agalia if it ment SE was working on stuff for us to do at level 100 that wasnt just so damn boring, and thats coming from someone who enjoys the Grind in games. I just want to feel like I actually grinded for something.
    (0)

  10. #29
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,177
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    the change is not about you having fun or not during roulettes, its about filling groups of first timers and new players, to give them a better gaming experience and keep them connected to the game
    (0)

  11. #30
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,253
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ServerCollaps View Post
    the change is not about you having fun or not during roulettes, its about filling groups of first timers and new players, to give them a better gaming experience and keep them connected to the game
    This game has literally never had a problem popping CT but does struggle to pop the higher level alliance raids

    Literally nobody outside of like a tiny part of ARR has ever struggled to pop CT

    But if they continue to make the roulettes boring as hell the vets will stop running them
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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