The questing system is absolutely garbage. Find a better way of conveying a story than go here and there quests. It's bad, and it's been bad since ARR.
The questing system is absolutely garbage. Find a better way of conveying a story than go here and there quests. It's bad, and it's been bad since ARR.
"You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."
better gearing (and substats because they are tied to each other), having only 2 options to gear in endgame is so boring, and get rid of tomestones to make dungeon gear relevant in endgame too (and that would help gearing multiple job btw).
to make it more clear it would look like this : get dungeon gear (and component to craft said gear for ppl who want to gear multiple job without spamming the same dungeon) > you have the ilvl to tackle savage > savage gear is used on ultimate that rewards you a gear already ready for next savage tier (so you don't need but can run next set of dungeons for optimizing some stats). in that example normal raid doesn't reward gear anymore because at first it was added for story purpose so i don't see why it has better ilvl than previous savage. 24 man would be same ilvl as savage (because it's released at a later time and could be used for optimizing) just make 24man not so braindead. And if you don't do any of those things because you better afk limsa then you'll stay way underpowered compared to ppl you know that play the game.
previous example doesn't take into account chaotic etc but you could to put them somewhere if needed (even if it mean higher ilvl difference between dungeon/savage/ultimate)
all this to say that we seriously need a reason to interact with the game outside of the boring tome system. give us reason to run content.
Last edited by Fatch38; 03-21-2025 at 08:56 PM.
A progressive dial down or total abandon of DDR scripted mechanics with a reintroduction of RPG flavored battle system intricacies instead.
Relax TOS regarding player interaction so that the TOS does not favour the aggressor as well as actually being able to tell someone that they doing something bad/wrong without risking a ban.
This whole "wrap people in cotton wool" / "Stick head in sand" culture is terrible, you'd swear this was some aimed for players 10-13 game. It sounds like a tiny change in the scheme of things of the game but a culture shift should naturally improve overall player interaction.
Last edited by NaoSen; 03-21-2025 at 09:00 PM.
Revival of old content such as Diadem, Eureka, Bozja. The content exists you know? All they need to do is add new rewards for these types of content.
They might not be everyone's favorite, but there is always a group of players who'll do it. The content doesn't need to be remade everytime, just some new goals to complete them again.
Cross Data center travel -> NA, OCE, and EU can travel back and forth. (Jp can stay in their bubble if they wish, let my OCE bros to travel)
Cross Data PF-> it should have 5 tabs - > General-> Each region (NA-EU-OCE)-> Advertisements (static recruitment, FC, Events.. etc).
Initiative for players go back to old dead content.
FATE in old expansions, Eureka, Bozja they all become dead after initial release.
Some initiative like ARR relic quest line that put players back into those content give it a second life
Min Item Level roulette for dungeons, daily Faux Hollows for a random MINE Extreme, weekly Faux Hollows for a random MINE Savage floor.
It just seems so strange to avoid it when they've shown it is in their mind in interviews. It will now take an eternity for a new player to get enough Faux Hollows for all the rewards without buying them for hundreds of millions of gil, so it's already worth doing.
Interesting idea. I had an alt doing ARR quests and I was so bored that I just leveled them up the capitalist way. I would certainly like a lot less quests in MSQ.
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Mother Vain
Founding Leader for <TAINT> on Gilgamesh, the world's largest LGBTQIA+ gaming community
Giving OVER 3,000+ human beings around the world somewhere to call home since ARR beta.
https://tiny.cc/taintinvite/
A separate dye inventory in the glamour dresser, collections, or somewhere else that keeps them out of my bags but able to be used when modifying plates. It's a hassle to move them around all the time.
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