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  1. #11
    Player
    Fatch38's Avatar
    Join Date
    Sep 2015
    Posts
    177
    Character
    Fatch Leknaat
    World
    Lich
    Main Class
    Paladin Lv 100
    better gearing (and substats because they are tied to each other), having only 2 options to gear in endgame is so boring, and get rid of tomestones to make dungeon gear relevant in endgame too (and that would help gearing multiple job btw).

    to make it more clear it would look like this : get dungeon gear (and component to craft said gear for ppl who want to gear multiple job without spamming the same dungeon) > you have the ilvl to tackle savage > savage gear is used on ultimate that rewards you a gear already ready for next savage tier (so you don't need but can run next set of dungeons for optimizing some stats). in that example normal raid doesn't reward gear anymore because at first it was added for story purpose so i don't see why it has better ilvl than previous savage. 24 man would be same ilvl as savage (because it's released at a later time and could be used for optimizing) just make 24man not so braindead. And if you don't do any of those things because you better afk limsa then you'll stay way underpowered compared to ppl you know that play the game.

    previous example doesn't take into account chaotic etc but you could to put them somewhere if needed (even if it mean higher ilvl difference between dungeon/savage/ultimate)
    all this to say that we seriously need a reason to interact with the game outside of the boring tome system. give us reason to run content.
    (1)
    Last edited by Fatch38; 03-21-2025 at 08:56 PM.