Disconnect Au Ra Headscales from the face option and make it a separate category.
Disconnect Au Ra Headscales from the face option and make it a separate category.




Additional low level things to grind for for the 1.0 crowd
I'm approaching 10,000 comms and there are no more comm achievements. Also approaching Lifer III (10,000 instanced duties) but I believe there is a 20K achievement for that. Seems odd.
I've long since run out of things to buy with the achievement points, because 1.0 sustained players got all that stuff up front. At least let me buy rare dyes :/
I've run out of reasons to do things on my Island Sanctuary; I got all the cowry rewards and the achievements alone aren't enough to drag me back in there.
(I LOVE the fact that one of the Levequest achievements requires seven years to get. That's amazing.)
Anyway, reward the long term grinders pls.
competetive open world content



I think this would be great in zoned instances of exploratory missions, that way nobody can just fly away.An Open World That Interacts with Itself and You and Incentivizes Exploration
Change: The current overworld in FFXIV is really pretty, but lacks in things that encourage you to interact with it or even engage in side quests. There are FATEs and Hunts, but Hunts are generally just: big monster sits waiting to be killed. Most of the time our experience with these big beautiful zones is as we move from set piece to set piece in a straight line, with little incentive to explore.
Idea: I think FFXIV is, actually, close to achieving something here, but need to take a few more steps. I think most of it could be achieved with some tweaks to the FATE system. To achieve a more “alive” open world, I would love to see:
- Hunt targets that roam, hunting other monsters, and even attacking settlements
- More intelligent regular spawns, like for instance maybe the pirates in Middle La Noscea could actually wander and attack things
- Placement of treasure that spawns at places around the world, which players could interact with for small amounts of treasure or loot. Maybe not dungeon level loot, but a little something to tickle your dopamine receptors.
- Open world dungeons. Similar to FATEs but these could be locations on a map with rotating spawn points that can be engaged with. Imagine you’re wandering around and then the music changes. You’ve found an open dungeon. The mobs are higher level, more aggressive, with more challenging mechanics.
- NPCs recognize you as you do more open world content and side quests in a zone. This is an idea I’ve gotten from playing City of Heroes: basically, as you play in a zone and do more quests, the NPCs start to recognize you and have little flavor text bubbles as you pass by that say “there’s so-and-so! I hear they helped Such and such with a bunch of brigands.” Other players might see this flavor text and get the itch to do stuff too. It’s such a small thing but it makes the world feel more alive even if a little bit, and gives the sense that what you do in the world matters and makes an impact. Heck tie achievements to “being recognized” for how much you’ve helped the denizens of a zone!

Deep Dungeon solo achievements letting you skip the baby floors. Seriously boring every single run.

i'd change character creator. all the graphic updates are frustrating, we really just need more options to choose from so we have more freedom to change our characters and aren't forced to stick with the few we got, especially when those are changed against our will.
I would add some long term goals and prizes for PvP, maybe also more side content like it that is entirely on players' hands instead of being repetitive dance that is most PvE currently.
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