
Originally Posted by
CSX
Bring back TP but have it start at 100% instead of 0 and reduce resource(MP) regen during battle.
When we had TP and less resource regen, the devs experimented, tried new things. Most notable, Cast time for Physical Range, BRD used both TP/MP for their buffs, drawn clear advantage for bringing 1 job over the other e.g. BRD worked best with mages because of Mages Ballad while MCH worked best with melee because of Tactician. AST had both effects though Spire and Ewer.
Maiming offered more burst for more TP, Strikers offered balanced/sustained damage for moderate TP, Scouting(NIN) offered so much! moderate Burst, debuffs, Poison for moderate TP, Single target TP regen and aggro management. Aiming offered Buffs/Regen and sustained damage for moderate TP/MP. It made tanking more stressful as well, if you were out of TP you weren't getting aggro. Casters/Healers would actually run out of MP during encounters unless a BRD was in the group. Slashing, Piercing, Blunt and Magical were a thing. God it was so peak for me.
TP/resource management was hated by everyone though, we shouted and cried out:
"It was a pain to manage and ran out much faster than MP"
"If you attacked too fast you had to stop playing"
"AOE very quickly spent TP"
"TP just limited how much you as a melee got to attack"
"TP sucked, I have use it all to sprint or die to the AOE!"
All the above criticisms highlighted the NEED for support! The removal destroyed the ID's of NIN, BRD, MCH in 1 go, brought everything into categories Melee, Magical, Range with no clear advantage over the other except cooldown timers/potencies and was start of the destruction of AST. They could have overcame slowed down game play by buffing the MP/TP regen amount of support jobs, having second wind recover all stats and having us start at 100% TP instead of 0!
ShadowBringers was peak story wise but was the fall of gameplay and what we're left with today is a game with neither.
They had a chance to make Support so GOOD and by extension all other jobs but threw it away due to an audience that simply wasn't interested.
We now have a 'Playstation HOME' knockoff masquerading as a Final Fantasy game. Which is Fine, enough to keep me subbed all these years at least.